Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 6 |
| Since 2017 (last 10 years) | 9 |
| Since 2007 (last 20 years) | 25 |
Descriptor
Source
| Journal of Educational… | 30 |
Author
| Al-Awidi, Hamed M. | 1 |
| Botteldooren, Dick | 1 |
| Brosnan, Mark | 1 |
| Busto Parra, Bernardo | 1 |
| Cai, Dong-Jhe | 1 |
| Chan, Tak-Wai | 1 |
| Chang, Chih-Kai | 1 |
| Chang, Ching-Ter | 1 |
| Chou, Chih-Yueh | 1 |
| Conrad, Agatha M. | 1 |
| Crook, Charles | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 30 |
| Reports - Research | 21 |
| Reports - Evaluative | 7 |
| Tests/Questionnaires | 3 |
| Information Analyses | 2 |
| Guides - Non-Classroom | 1 |
| Opinion Papers | 1 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 12 |
| Postsecondary Education | 10 |
| Secondary Education | 7 |
| Middle Schools | 5 |
| Elementary Education | 3 |
| High Schools | 3 |
| Junior High Schools | 3 |
| Elementary Secondary Education | 1 |
| Grade 6 | 1 |
| Grade 9 | 1 |
Audience
| Teachers | 1 |
Location
| Australia | 3 |
| Asia | 2 |
| Europe | 2 |
| Taiwan | 2 |
| Turkey | 2 |
| Belgium | 1 |
| Canada (Toronto) | 1 |
| China | 1 |
| China (Shanghai) | 1 |
| Estonia | 1 |
| Finland | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 3 |
What Works Clearinghouse Rating
Türkan Karakus Yilmaz; Zafer Yilmaz; Ömer Arpacik – Journal of Educational Computing Research, 2025
This study compares museum-related knowledge, museum learning experiences and cognitive load based on task types presented via a mobile application during a museum virtual tour. The study involved three experiments, each examining the effects of different task types. In the first experiment, tasks varied by difficulty (easy vs. difficult), in the…
Descriptors: Cognitive Ability, Museums, Computer Simulation, Information Technology
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software
Yuting Chen; Ming Li; Morris Siu-Yung Jong – Journal of Educational Computing Research, 2025
Peer assessment (PA) is widely acknowledged as an effective method for facilitating students' writing development by fostering self-regulated learning. However, it often fails to address the issue of anxiety that many students experience while learning to write. To address this challenge, the present study proposed an innovative approach…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Gorjón, Lucía; Osés, Ainhoa – Journal of Educational Computing Research, 2023
The increasing presence of technologies at school has triggered a vivid debate on the way ICT influences students' learning process. Using PISA 2018 data for 15-year-old students and hierarchical linear models, we find an inverted U-shaped relationship between ICT use at school and students' performance in mathematics in 22 OECD countries. In all…
Descriptors: Foreign Countries, International Assessment, Secondary School Students, Educational Technology
Yu, Rushi; Wang, Meishu; Hu, Jie – Journal of Educational Computing Research, 2023
The age of information and communication technology (ICT) has witnessed the prevalence of computer-based reading. Previous studies yielded mixed results concerning the relationship between ICT perceived competence, ICT use and digital reading performance, and the underlying mechanism was rarely explored. This study aimed to explore the…
Descriptors: Technological Literacy, Competence, Self Concept, Reading Skills
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Fonseca, David; Navarro, Isidro; de Renteria, Isabela; Moreira, Fernando; Ferrer, Álvaro; de Reina, Oriol – Journal of Educational Computing Research, 2018
The main aim of this study is to assess the spatial perception of historical world heritage buildings using wearable technologies in an educational framework. The proposal seeks to complement the real experience of visiting the Casa Batlló Museum, an emblematic space (1904-1906, Antonio Gaudí, Barcelona). The main innovative feature of the project…
Descriptors: Computer Simulation, Historic Sites, Museums, Program Descriptions
Zendler, Andreas; Klaudt, Dieter; Seitz, Cornelia – Journal of Educational Computing Research, 2014
The authors discuss empirically determined competence areas to K-12 computer science education, emphasizing the cognitive level of competence. The results of a questionnaire with 120 professors of computer science serve as a database. By using multi-dimensional scaling and cluster analysis, four competence areas to computer science education…
Descriptors: Elementary Secondary Education, Computer Science Education, Competence, Cognitive Processes
Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis
Lu, Jiamei; Li, Daqi; Stevens, Carla; Ye, Renmin – Journal of Educational Computing Research, 2016
Using Program for International Student Assessment (PISA) 2012, an international education database, this study analyzed the evaluations of computer use for academic learning by 15-year-old students from seven Edu-systems (unit in PISA) in Eastern Asia. Six variables were identified in association with students' evaluations of computer use…
Descriptors: Foreign Countries, College Students, Computer Attitudes, Computer Uses in Education
Stoilescu, Dorian – Journal of Educational Computing Research, 2015
This study explores the Technological Pedagogical Content Knowledge (TPACK) for three experienced mathematics secondary teachers from a Toronto public school. By using a multiple case study, teachers' attitudes, skills, and approaches toward the use of Information and Communications Technology (ICT) in classrooms are described. By being aware of…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Secondary School Teachers, Mathematics Teachers
Lin, Teng-Chiao; Ho, Hui-Ping; Chang, Ching-Ter – Journal of Educational Computing Research, 2014
With the widespread use of the Internet, adopting e-learning systems in courses has gradually become more and more important in universities in Taiwan. However, because of limitations of teachers' time, selecting suitable online IT tools has become very important. This study proposes an analytic hierarchy process (AHP)-multi-choice goal…
Descriptors: Foreign Countries, Electronic Learning, Information Technology, Evaluation Methods
Lee, Jieun; Husman, Jenefer; Scott, Kimberly A.; Eggum-Wilkens, Natalie D. – Journal of Educational Computing Research, 2015
The COMPUGIRLS: Culturally relevant technology program for adolescent girls was developed to promote underrepresented girls' future possible selves and career pathways in computer-related technology fields. We hypothesized that the COMPUGIRLS would promote academic possible selves and self-regulation to achieve these possible selves. We compared…
Descriptors: Females, Culturally Relevant Education, Self Control, Disproportionate Representation
Brosnan, Mark; Joiner, Richard; Gavin, Jeff; Crook, Charles; Maras, Pam; Guiller, Jane; Scott, Adrian J. – Journal of Educational Computing Research, 2012
This article compares the use of the Internet during the first year of university education of students who have pathological levels of Internet anxiety with those who do not. Two hundred and sixteen first year psychology students (females 184, males 32) were surveyed for their levels of Internet-related anxiety, from which 12 (5.6%) were…
Descriptors: Internet, Anxiety, Pathology, College Freshmen
Previous Page | Next Page »
Pages: 1 | 2
Peer reviewed
Direct link
