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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Huang, Sheng-Bo; Jeng, Yu-Lin; Lai, Chin-Feng – Journal of Educational Computing Research, 2021
In recent years, the government has actively set up computer programming courses to train those with the relevant talent; however, the learning performance of the students is not ideal. Therefore, in order to learn programming skills, students usually adopt note-taking strategies because, due to the pressure of the course, the teachers do not have…
Descriptors: Notetaking, Learning Strategies, Cognitive Style, Peer Teaching
Taylor, Kellie; Baek, Youngkyun – Journal of Educational Computing Research, 2018
The purpose of this study was to determine what collaborative interventions produce positive effects for students working on collaborative robotics projects for science process skills, collaborative problem-solving, and learning motivation. In addition, the study examined the impact students' prior robotics experience had on science process…
Descriptors: Cooperative Learning, Robotics, Problem Solving, Learning Motivation
Gámiz-Sánchez, V.; Gutiérrez-Santiuste, E.; Hinojosa-Pareja, E. – Journal of Educational Computing Research, 2019
This study analyzes the use of e-portfolios in Higher Education, specifically, participants' opinion concerning various aspects of the experience and the teaching methods used. Its main purpose is to determine the influence of professors in student satisfaction in this virtual environment, through a descriptive study performed using a mixed focus…
Descriptors: Teacher Influence, College Faculty, Student Satisfaction, Undergraduate Students
Fan, Min; Antle, Alissa N.; Warren, Jillian L. – Journal of Educational Computing Research, 2020
In this article, we present a systematic review of literature on augmented reality (AR) supported for early language learning. We analyzed a total of 53 papers from 2010 to 2019 using qualitative analysis with complementary descriptive quantitative analysis. Our findings revealed three main AR learning activities: word spelling games, word…
Descriptors: Computer Simulation, Language Acquisition, Educational Research, Spelling
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Xie, Kui; Huang, Kun – Journal of Educational Computing Research, 2014
Epistemic and learning beliefs were found to affect college students' cognitive engagement and study strategies, as well as motivation in classroom settings. However, the relationships between epistemic and learning beliefs, motivation, learning perception, and students' actual learning participation in asynchronous online settings have been…
Descriptors: Student Attitudes, Beliefs, Learning Motivation, Asynchronous Communication

Nastasi, Bonnie K.; Clements, Douglas H. – Journal of Educational Computing Research, 1994
This study of third graders examined whether qualitatively distinct cooperative computer environments (using LOGO and curriculum-based instruction in writing) engender social experiences that enhance motivation and self-concepts as learners; and the extent to which differences in motivation and self-perception accounted for differences in…
Descriptors: Computer Assisted Instruction, Context Effect, Cooperative Learning, Grade 3