Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Journal of Educational… | 3 |
Author
| Doering, Aaron | 1 |
| Gawon Yun | 1 |
| Hailey Hyunjin Choi | 1 |
| Jarmon, Leslie | 1 |
| Kewman M. Lee | 1 |
| Mayrath, Michael C. | 1 |
| Miller, Charles | 1 |
| Resta, Paul | 1 |
| Traphagan, Tomoko | 1 |
| Trivedi, Avani | 1 |
| Veletsianos, George | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Information Analyses | 1 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gawon Yun; Kewman M. Lee; Hailey Hyunjin Choi – Journal of Educational Computing Research, 2025
Scholarly interest in artificial intelligence (AI) has surged as researchers delve into its transformative impact on various aspects of our lives. AI poses both benefits and challenges, particularly in the context of educators' endeavors to comprehend the intricacies of students' learning processes. Although the use of AI to enhance and assist…
Descriptors: Student Empowerment, Bibliometrics, Artificial Intelligence, Computer Software
Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines

Peer reviewed
Direct link
