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Fan, Min; Antle, Alissa N.; Warren, Jillian L. – Journal of Educational Computing Research, 2020
In this article, we present a systematic review of literature on augmented reality (AR) supported for early language learning. We analyzed a total of 53 papers from 2010 to 2019 using qualitative analysis with complementary descriptive quantitative analysis. Our findings revealed three main AR learning activities: word spelling games, word…
Descriptors: Computer Simulation, Language Acquisition, Educational Research, Spelling
Guo, Yan Ru; Goh, Dion Hoe-Lian – Journal of Educational Computing Research, 2015
Over the past decade, computer games and other interactive technologies have shown great potential when used in innovative ways to enhance learning. It is now known that learning is associated not only with cognitive ability but also with affect. The incorporation of affective embodied pedagogical agents (EPAs) in computer programs for learning…
Descriptors: Meta Analysis, Affective Behavior, Educational Technology, Instructional Effectiveness
Peer reviewedKrendl, Kathy A.; Lieberman, Debra A. – Journal of Educational Computing Research, 1988
This literature review examines recent research on computers and learning for kindergarten through post secondary levels. The dominant areas of inquiry are: (1) effects on learning; (2) development of cognitive skills; (3) academic motivation and self-esteem; (4) effects of environmental factors on learners; and (5) research methodology. (111…
Descriptors: Cognitive Development, Computer Assisted Instruction, Courseware, Educational Environment

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