Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Academic Achievement | 1 |
| Computer Software | 1 |
| Cooperative Learning | 1 |
| Foreign Countries | 1 |
| Game Based Learning | 1 |
| Human Body | 1 |
| Information Technology | 1 |
| Middle School Students | 1 |
| Motion | 1 |
| Technology Uses in Education | 1 |
Source
| Journal of Educational… | 1 |
Publication Type
| Information Analyses | 1 |
| Journal Articles | 1 |
Education Level
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Asia | 1 |
| Europe | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software

Peer reviewed
Direct link
