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Mercier, Maxence; Lubart, Todd – Journal of Creative Behavior, 2021
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, less is known regarding board games' potential…
Descriptors: Games, Game Based Learning, Play, Instructional Effectiveness
Fung, Wing Kai; Chung, Kevin Kien Hoa; He, Mavis Wu-jing – Journal of Creative Behavior, 2021
This study examined the direct and indirect associations among imaginational over-excitability, cognitive play processes, affective play processes, and parent-reported creative potential of Hong Kong Chinese kindergarten children. Participants were 106 parents of local kindergarten children (43.4% girls, mean age = 60.1 months). Parents reported…
Descriptors: Correlation, Young Children, Kindergarten, Parent Attitudes

Trostle, Susan L.; Yawkey, Thomas D. – Journal of Creative Behavior, 1983
The article describes basic processes children use to create and imagine, examines the significance of objects in this growth, and shows ways in which objects can serve creativity (exploring, repeating previous actions, replicating, and transforming with objects). (CL)
Descriptors: Creative Development, Creative Thinking, Creativity, Object Manipulation

Tulenko, Paul; Kryder, Suzanne – Journal of Creative Behavior, 1990
To increase group creativity and understanding of the creative process, a 3-hour session of nonthreatening game playing was undertaken with 10 graduate students. Games included comfort-establishing, trust-building, and challenge activities. Observers were unaware of any individual asserting dominance, and participants formed relationships that…
Descriptors: Cooperation, Creative Development, Creativity, Games