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Darian Stapleton; Thalia R. Goldstein – Journal of Creative Behavior, 2025
Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that…
Descriptors: Video Games, Creativity, Problem Solving, Play
Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
Hill, Gillian; Kemp, Shelly M. – Journal of Creative Behavior, 2018
This study takes a novel qualitative approach to the investigation of everyday insight experience. It offers ecological validation to findings principally rendered, prior to this research, from a quantitative, cognitive standpoint. In addition, it considers emotional as well as cognitive components of insight. Participants were given different (or…
Descriptors: Problem Solving, Counseling Psychology, Industrial Psychology, Intuition
Cho, Younsoon; Chung, Hye Young; Choi, Kyoulee; Seo, Choyoung; Baek, Eunjoo – Journal of Creative Behavior, 2013
This research explores the emergence of student creativity in classroom settings, specifically within two content areas: science and social studies. Fourteen classrooms in three elementary schools in Korea were observed, and the teachers and students were interviewed. The three types of student creativity emerging in the teaching and learning…
Descriptors: Elementary Schools, Foreign Countries, Creativity, Elementary School Students
Peer reviewedFeldhusen, John F. – Journal of Creative Behavior, 1995
This review of the literature examines three aspects of creative thinking and production: (1) metacognitive processing; (2) the knowledge base; and (3) personality variables. It is concluded that all three are essential elements, they operate interactively, and the results of creative thinking and problem solving are best assessed through…
Descriptors: Creative Thinking, Creativity, Creativity Research, Creativity Tests

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