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Showing 16 to 30 of 242 results Save | Export
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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
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Corum, Kimberly; Garofalo, Joe – Journal of Computers in Mathematics and Science Teaching, 2016
Surface area is consistently identified as a curriculum standard for K-12 students and it regularly appears on national and international assessments. Recently, many schools began acquiring digital fabrication and advanced manufacturing equipment. The growing use of digital fabrication in classrooms raises the question of whether or not this…
Descriptors: Elementary School Mathematics, Elementary School Students, Grade 5, Geometric Concepts
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Levi, Inessa; Chahine, Iman; Garrett, Lauretta; Wang, Haifeng – Journal of Computers in Mathematics and Science Teaching, 2016
Difficulties in general education mathematics courses may be attributed to many factors, primarily low proficiency in symbol manipulation, a perception that mathematics is an area which eludes mastery, a lack of engagement and effective practice. Educational technology can be a powerful aid in overcoming these factors. This work describes the…
Descriptors: Mathematics Education, Active Learning, General Education, Homework
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Kern, Cindy L.; Crippen, Kent J.; Skaza, Heather – Journal of Computers in Mathematics and Science Teaching, 2014
This paper describes a design study of a cyberlearning instructional unit about climate change created with a new inquiry-based design framework, the 5-featured Dynamic Inquiry Enterprise (5-DIE). The 5-DIE framework was created to address the need for authentic science inquiry experiences in cyberlearning environments that leverage existing tools…
Descriptors: Educational Technology, Computer Uses in Education, Climate, Computer Software
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Fluck, Andrew; Ranmuthugala, Dev; Chin, Chris; Penesis, Irene – Journal of Computers in Mathematics and Science Teaching, 2012
Integral calculus is generally regarded as a fundamental but advanced aspect of mathematics, and it is not generally studied until students are aged about fifteen or older. Understanding the transformative potential of information and communication technology, this project undertook an investigation in four Australian schools to train students…
Descriptors: Educational Technology, Calculus, Algebra, Elementary School Mathematics
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Fox, William – Journal of Computers in Mathematics and Science Teaching, 2012
The purpose of our modeling effort is to predict future outcomes. We assume the data collected are both accurate and relatively precise. For our oscillating data, we examined several mathematical modeling forms for predictions. We also examined both ignoring the oscillations as an important feature and including the oscillations as an important…
Descriptors: Foreign Countries, Mathematical Models, War, Data Analysis
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Widder, Mirela; Gorsky, Paul – Journal of Computers in Mathematics and Science Teaching, 2013
In schools, learning spatial geometry is usually dependent upon a student's ability to visualize three dimensional geometric configurations from two dimensional drawings. Such a process, however, often creates visual obstacles which are unique to spatial geometry. Useful software programs which realistically depict three dimensional geometric…
Descriptors: Computer Simulation, Mathematics Instruction, High School Students, Learning Processes
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Lin, Janet Mei-Chuen; Yang, Mei-Ching – Journal of Computers in Mathematics and Science Teaching, 2009
In this study half of 52 sixth graders learned to program in MSWLogo and the other half in Drape. An analysis of students' test scores revealed that Drape (an iconic language) seemed to have a steeper learning curve than MSWLogo (a textual language). However, as students gradually became more familiar with either language, the difference in…
Descriptors: Elementary School Students, Programming Languages, Science Achievement, Instructional Effectiveness
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Sherrell, Linda; Krishna, Bhagavathy; Velaga, Natasha; Vejandla, Pavan; Satharla, Mahesh – Journal of Computers in Mathematics and Science Teaching, 2010
Agile methodologies have become increasingly popular among software developers as evidenced by industrial participation at related conferences. The popularity of agile practices over traditional techniques partly stems from the fact that these practices provide for more customer involvement and better accommodate rapidly changing requirements,…
Descriptors: Computer Software, Methods, Independent Study, Graduate Students
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Sinclair, Margaret – Journal of Computers in Mathematics and Science Teaching, 2010
Students in a graduate geometry class used items such as paper, ribbon, plastic spheres, cardboard tubes, and markers to carry out investigations in spherical geometry. The hands-on activities helped students develop a new appreciation of geometry as a study of shape and space; however, the difficulty of subduing wayward elastics and drawing lines…
Descriptors: Foreign Countries, Graduate Students, Geometry, Investigations
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Hohenwarter, Judith; Hohenwarter, Markus; Lavicza, Zsolt – Journal of Computers in Mathematics and Science Teaching, 2009
This paper describes a study aimed to identify most common impediments related to the introduction of an open-source mathematical software package GeoGebra. We report on the analysis of data collected during a three-week professional development programme organised for middle and high school teachers in Florida. The study identified challenges…
Descriptors: Inservice Teacher Education, Workshops, Teacher Attitudes, Use Studies
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Heck, Andre; Kedzierska, Ewa; Ellermeijer, Ton – Journal of Computers in Mathematics and Science Teaching, 2009
In this paper we report on the sustained research and development work at the AMSTEL Institute of the University of Amsterdam to improve mathematics and science education at primary and secondary school level, which has lead amongst other things to the development of the integrated computer working environment Coach 6. This environment consists of…
Descriptors: Research and Development, Elementary Secondary Education, Interdisciplinary Approach, Inquiry
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Grincewicz, Amy; Zydney, Janet; Jones, Paul; Hasselbring, Ted – Journal of Computers in Mathematics and Science Teaching, 2011
In developing "Math Pursuits," we designed a learning environment that helps learners connect mathematics to the world around them. The ultimate goal of this research was to design and assess a learning environment that incorporates distributed scaffolding, which enabled both human and technological supports. Pilot testing was conducted over 3…
Descriptors: Grade 5, Educational Environment, Elementary School Mathematics, Relevance (Education)
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Siko, Jason; Barbour, Michael; Toker, Sacip – Journal of Computers in Mathematics and Science Teaching, 2011
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school chemistry course who created homemade PowerPoint games as a test review with the students who used a…
Descriptors: Educational Games, Instructional Materials, Computer Software, Teaching Methods
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