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Haidee Jackson; Kara Rosenblatt – Journal of Computers in Mathematics and Science Teaching, 2025
Virtual reality learning objects are representative of promising immersive, interactive technologies that may have the potential to support increased accessibility to learning. Evaluating the experiences of educators' and students' in using these tools within the educational process is not only critical for ensuring that technology integration is…
Descriptors: STEM Education, Computer Simulation, Teaching Methods, Teacher Attitudes
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Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure