Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Software | 3 |
| Likert Scales | 3 |
| Technology Uses in Education | 3 |
| Geometry | 2 |
| Grade 6 | 2 |
| Coding | 1 |
| Design | 1 |
| Educational Games | 1 |
| Educational Technology | 1 |
| Electronic Publishing | 1 |
| Experiential Learning | 1 |
| More ▼ | |
Source
| Journal of Computers in… | 3 |
Author
| Annetta, Leonard | 1 |
| Cheng, Meng-Tzu | 1 |
| Folta, Elizabeth | 1 |
| Fusarelli, Bonnie | 1 |
| Glaze, Andrew | 1 |
| Holmes, Shawn | 1 |
| Lamb, Richard | 1 |
| Longhurst, Max | 1 |
| Moyer-Packenham, Patricia | 1 |
| Sedig, Kamran | 1 |
| Thurmond, Brandi | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Grade 10 | 1 |
| Grade 11 | 1 |
| Grade 12 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| More ▼ | |
Audience
Location
| Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Glaze, Andrew; Moyer-Packenham, Patricia; Longhurst, Max – Journal of Computers in Mathematics and Science Teaching, 2021
The purpose of this mixed-methods study was to investigate the relationship between teachers' conceptions of mathematics and their use of intelligent tutoring systems for mathematics instruction. Intelligent tutoring systems are adaptive computer programs which administer mathematics instruction to students based on their cognitive state. A…
Descriptors: Junior High School Teachers, Mathematics Teachers, Teacher Attitudes, Technology Uses in Education
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Sedig, Kamran – Journal of Computers in Mathematics and Science Teaching, 2008
Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper proposes a strategy for designing game-based learning environments that takes advantage of the…
Descriptors: Mathematics Education, Play, Mathematical Concepts, Geometry

Peer reviewed
Direct link
