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Showing 106 to 120 of 186 results Save | Export
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Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
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Dipali Basumatary; Ranjan Maity – Journal of Computer Assisted Learning, 2024
Background: Augmented reality can provide a 3D virtual experience, widely used in modern education. However, the impact of these applications on the underdeveloped tribal community has yet to be investigated. To our knowledge, no markerless augmented reality application has been developed especially for learning the language of the Bodo tribe.…
Descriptors: Computer Simulation, Language Maintenance, Tribes, Teaching Methods
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Wafa Mohammed Aldighrir; Fatima's Mohamed Asiri – Journal of Computer Assisted Learning, 2025
Background: As educational institutions increasingly operate as multicultural hubs, leaders must navigate the complexities of cultural differences, language barriers and diverse learning styles in digital environments. These challenges are amplified by the lack of non-verbal cues and the asynchronous nature of online communication, which can lead…
Descriptors: Foreign Countries, Test Construction, Measures (Individuals), Test Validity
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Magana, Alejandra J.; Hwang, Jisoo; Feng, Shi; Rebello, Sanjay; Zu, Tianlong; Kao, Dominic – Journal of Computer Assisted Learning, 2022
Background: Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta-analytic work has also identified that little research directly compares learning with videogames and learning with simulations. Objectives: This study examines two learning technologies and their corresponding…
Descriptors: Computer Simulation, Computer Games, Video Games, Inquiry
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Yousef, Ahmed Mohamed Fahmy – Journal of Computer Assisted Learning, 2021
There is a large volume of published studies describing the positive role of Augmented Reality (AR) in educational settings. However, there is a paucity of empirical work that explores its role in supporting primary school pupil's motivation and creativity. Moreover, numerous studies have confirmed that pupils have difficulties in learning…
Descriptors: Computer Simulation, Creative Thinking, Primary Education, Grade 1
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Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
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Onele, Nicholas Ogbonna – Journal of Computer Assisted Learning, 2023
Background: The conventional classroom does not seem to adequately address the gender disparity in technology education. This could negatively affect the contributions of the female gender to national development. There was a need to advance a setting that enhances the participation of women in technology education. Aims: This study evaluated…
Descriptors: Computer Simulation, Employment Opportunities, Females, Technology
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Porat, Erez; Shamir-Inbal, Tamar; Blau, Ina – Journal of Computer Assisted Learning, 2023
Introduction: Virtual worlds (VWs) are immersive three-dimensional environments, accessible simultaneously to multiple users, and described as shared, simulated spaces, whose inhabitants represented as avatars. VWs enable freedom of expression. Using VWs in educational contexts requires a shift from teacher-centered instruction to facilitation of…
Descriptors: Teaching Methods, Computer Simulation, Elementary Secondary Education, Student Attitudes
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Liu, Yingjie; Butzlaff, Alice – Journal of Computer Assisted Learning, 2021
Background: Virtual reality can be a useful substitute to improve nursing education outside of the hospital setting. In the wake of COVID-19, an opportunity to compare a virtual reality activity for nursing students in the traditional classroom and in an online environment took place. Objectives: The goal of this study was to examine the effects…
Descriptors: Computer Simulation, Simulated Environment, Hospitals, Nursing Education
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Liu, Qingtang; Yu, Shufan; Chen, Wenli; Wang, Qiyun; Xu, Suxiao – Journal of Computer Assisted Learning, 2021
While the use of experiments is important for developing students' scientific knowledge and skills, challenges may arise when teachers and students are conducting experiments in class, such as non-reusable experimental resources, safety issues and difficulties simulating some specific effects. Augmented reality (AR) technology affords an…
Descriptors: Science Experiments, Computer Simulation, Magnets, Junior High School Students
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Chen, Ching-Huei; Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2021
Learning a foreign language requires interaction with language input while involved in a task. Given that problem-based learning (PBL) offers hands-on application in realistic contexts, and that virtual reality (VR) enables learners to interact with multiple modalities of information, this study examines how the integration of VR technology into…
Descriptors: Problem Based Learning, English for Special Purposes, Second Language Learning, Computer Simulation
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Schott, Christian; Marshall, Stephen – Journal of Computer Assisted Learning, 2018
Virtual reality is widely recognized as offering the potential for fully immersive environments. This paper introduces a framework that guides the creation and analysis of immersive environments that are pedagogically structured to support situated and experiential education. The "situated experiential education environment" framework…
Descriptors: Computer Simulation, Experiential Learning, Tourism, Teaching Methods
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Baceviciute, Sarune; Cordoba, Ainara Lopez; Wismer, Philip; Jensen, Tine Vitved; Klausen, Mikkel; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (VR) is increasingly used in organizational training interventions. However, few studies have systematically investigated VR compared to standard training methods in actual organizational contexts. Objectives: The focus of this study was to evaluate the effectiveness of a VR simulation for training…
Descriptors: Foreign Countries, Computer Simulation, Organizational Learning, Biotechnology
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Sebastian, Katharina; Ghose, Tandra; Huff, Markus – Journal of Computer Assisted Learning, 2018
Humans segment naturalistic actions into meaningful units. These are hierarchically organized: multiple fine events are part of a coarse event. We investigated how repeated practice of a virtual sequential assembly task influences learning of coarse and fine assembly steps. In Experiment 1, participants (N = 10) parsed the task into coarse and…
Descriptors: Drills (Practice), Memory, Computer Simulation, Program Effectiveness
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Van Ginkel, Stan; Ruiz, Dominic; Mononen, Asko; Karaman, Cendel; de Keijzer, Ander; Sitthiworachart, Jirarat – Journal of Computer Assisted Learning, 2020
Feedback plays a central role in learning. Crucial to this is the nature and timing of the feedback. This experimental study explores the efficacy of immediate computer-mediated feedback within a virtual reality environment designed to facilitate the development of pre-university students' presentation skills. Two conditions were established to…
Descriptors: Feedback (Response), Teaching Methods, Computer Mediated Communication, Instructional Effectiveness
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