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Showing 91 to 105 of 117 results Save | Export
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Ross, John A.; Sibbald, Tim; Bruce, Catherine D. – Journal of Computer Assisted Learning, 2009
Previous research has examined factors influencing teacher decisions to integrate technology using between-teacher designs. This study used a within-teacher design to compare students who were assigned multi-media learning objects for learning fractions with students taught by the same teachers who were not assigned to the technology. There were…
Descriptors: Mathematics Education, Self Efficacy, Mathematics Achievement, Educational Technology
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Furberg, A. – Journal of Computer Assisted Learning, 2009
This paper reports on a qualitative study of students' engagement with a Web-based inquiry environment aimed at prompting student reflection in processes of scientific inquiry. In order to demonstrate how prompts become structuring resources for students' scientific inquiry, detailed analyses of students' interaction processes are conducted. The…
Descriptors: Student Attitudes, Prompting, Internet, Reflection
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Cortez, C.; Nussbaum, M.; Woywood, G.; Aravena, R. – Journal of Computer Assisted Learning, 2009
In today's fast-changing business environment, teams have emerged as a requirement for business success. However, in schools and universities, students are usually not taught teamwork skills. In this paper, we introduce learning to collaborate by collaborating, a process that enables collaboration and teamwork skills to be taught and measured…
Descriptors: Feedback (Response), Teamwork, Cooperation, Cooperative Learning
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So, H.-J. – Journal of Computer Assisted Learning, 2009
The purpose of this study is to explore how groups decide to use asynchronous online discussion forums in a non-mandatory setting, and, after the group decision is made, how group members use online discussion forums to complete a collaborative learning project requiring complex data gathering and research processes. While a large body of research…
Descriptors: Student Projects, Computer Mediated Communication, Content Analysis, Discussion Groups
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Frohberg, D.; Goth, C.; Schwabe, G. – Journal of Computer Assisted Learning, 2009
This paper provides a critical analysis of Mobile Learning projects published before the end of 2007. The review uses a Mobile Learning framework to evaluate and categorize 102 Mobile Learning projects, and to briefly introduce exemplary projects for each category. All projects were analysed with the criteria: context, tools, control,…
Descriptors: Handheld Devices, Distance Education, Program Descriptions, Computer Mediated Communication
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Palmer, S. R.; Holt, D. M. – Journal of Computer Assisted Learning, 2009
Learner satisfaction has been shown to be positively correlated with quality of learning outcomes. An understanding of the factors that influence student satisfaction with online learning in a particular context can be used as an input to the appropriate design of learning environments, and for the provision of targeted support to students, with…
Descriptors: Student Attitudes, Online Courses, Regression (Statistics), Learning Experience
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Clough, G.; Jones, A.C.; Mcandrew, P.; Scanlon, E. – Journal of Computer Assisted Learning, 2008
There has been increasing interest in informal learning in recent years alongside interest in how such learning can be supported by technology. However, relatively little is known about the extent to which adults make use of their own mobile devices to support informal learning. In this study, a survey was used to investigate whether, and to what…
Descriptors: Computers, Telecommunications, Adult Learning, Informal Education
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Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
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Sung, Y. -T.; Chang, K. -E.; Yu, W. -C.; Chang, T. -H. – Journal of Computer Assisted Learning, 2009
Digital teaching portfolios have been proposed as an effective tool for teacher learning and professional development, but there is a lack of empirical evidence supporting their effectiveness. This study proposed the design of a structured digital portfolio equipped with multiple aids (e.g. self-assessment, peer assessment, discussion and journal…
Descriptors: Portfolios (Background Materials), Journal Writing, Program Effectiveness, Substitute Teachers
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Lai, Chih-Hung; Yang, J.-C.; Chen, F.-C.; Ho, C.-W.; Chan, T.-W. – Journal of Computer Assisted Learning, 2007
Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate…
Descriptors: Grade 5, Teaching Methods, Experiential Learning, Telecommunications
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Looi, C. -K.; Lim, K. -S. – Journal of Computer Assisted Learning, 2009
In the Singapore primary school Mathematics curriculum, students are taught the model method that uses bar diagrams to visualize the problem structure in a given word problem. When these students progress to secondary school, they learn the algebraic way of solving word problems. Studies (e.g. Ng et al.) have shown that poor bridging of students…
Descriptors: Mathematics Curriculum, Intervention, Computer Software, Foreign Countries
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Gu, X.; Zhang, B.; Lin, X.; Song, X. – Journal of Computer Assisted Learning, 2009
This paper describes and assesses the development of an online solution for the experiential support of distance learning by teachers. Three hundred and forty-eight randomly selected K-12 teachers participated in this pilot study using the online learning environment designed in this research. Teachers' products, surveys, and interviews were…
Descriptors: Elementary Secondary Education, Distance Education, Online Courses, Experiential Learning
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Pare, D. E.; Joordens, S. – Journal of Computer Assisted Learning, 2008
As class sizes increase, methods of assessments shift from costly traditional approaches (e.g. expert-graded writing assignments) to more economic and logistically feasible methods (e.g. multiple-choice testing, computer-automated scoring, or peer assessment). While each method of assessment has its merits, it is peer assessment in particular,…
Descriptors: Writing Assignments, Undergraduate Students, Teaching Assistants, Peer Evaluation
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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Tondeur, J.; Valcke, M.; van Braak, J. – Journal of Computer Assisted Learning, 2008
The central aim of this study was to test a model that integrates determinants of educational computer use. In particular, the article examines teacher and school characteristics that are associated with different types of computer use by primary school teachers. A survey was set up, involving 527 teachers from 68 primary schools in Flanders. A…
Descriptors: Elementary School Teachers, Teacher Surveys, Foreign Countries, Models
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