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Showing 91 to 105 of 151 results Save | Export
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Chatzopoulou, D. I.; Economides, A. A. – Journal of Computer Assisted Learning, 2010
This paper presents Programming Adaptive Testing (PAT), a Web-based adaptive testing system for assessing students' programming knowledge. PAT was used in two high school programming classes by 73 students. The question bank of PAT is composed of 443 questions. A question is classified in one out of three difficulty levels. In PAT, the levels of…
Descriptors: Student Evaluation, Prior Learning, Programming, High School Students
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Pfister, H.-R.; Oehl, M. – Journal of Computer Assisted Learning, 2009
Net-based collaborative learning discourses often suffer from deficiencies such as lack of coherence and coordination. It is suggested that the provision of two functionalities, referencing and typing, which learners may optionally use to ground their contributions during a chat-based discourse, can improve collaborative learning. In particular,…
Descriptors: Content Analysis, Discussion Groups, Cooperative Learning, Group Dynamics
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Yang, H.-J.; Lay, Y.-L.; Liou, Y.-C.; Tsao, W.-Y.; Lin, C.-K. – Journal of Computer Assisted Learning, 2007
A computer-assisted music-learning system (CAMLS) has been developed to help the hearing impaired practice playing a musical melody. The music-learning performance is evaluated to test the usability of the system. This system can be a computer-supported learning tool for the hearing impaired to help them understand what pitch and tempo are, and…
Descriptors: Music Education, Music, Musical Instruments, Computer Assisted Instruction
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Hong, J-C.; Cheng, C-L.; Hwang, M-Y.; Lee, C-K.; Chang, H-Y. – Journal of Computer Assisted Learning, 2009
In recent years, digital games have assumed an important place in the lives of children and adolescents. Effective content design is crucial to the success of digital game-based learning. Therefore, the tool for assessing the effectiveness of game design is accordingly very important for parents and teachers, so that they may encourage or…
Descriptors: Educational Games, Focus Groups, Spatial Ability, Skill Development
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Trentin, G. – Journal of Computer Assisted Learning, 2009
One critical issue arising in the educational use of collaborative learning concerns the teacher's difficulty in evaluating the contribution and participation of each student in group-work. This article aims to illustrate and discuss a methodology that enables evaluation of the collaborative learning process based on co-writing in a wiki…
Descriptors: Evaluation Methods, Student Evaluation, Cooperative Learning, Electronic Learning
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Dutke, Stephan; Reimer, T. – Journal of Computer Assisted Learning, 2000
Discusses online help systems in application software design and describes two experiments in which adult computer novices learned to use experimental graphics software by task-based exploration. Topics include operative help; function-oriented help; effects on learning performance; schemata; mental models; and implications for the design of…
Descriptors: Computer Graphics, Computer Software, Computer Software Development, Learning Processes
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Squires, David; McDougall, A. – Journal of Computer Assisted Learning, 1996
Predictive evaluation of educational software is problematic because such instructional materials should be evaluated only setting by setting. A situated approach suggests that appropriate evaluation can be performed by considering interactions between the three principal actors in the development and use of the software: teacher, designer, and…
Descriptors: Computer Software Development, Computer Software Evaluation, Courseware, Educational Technology
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Arnseth, H. C.; Saljo, R. – Journal of Computer Assisted Learning, 2007
The topic of this article concerns how students make sense of categories of progressive inquiry made available to them through a discussion and inquiry type of software called Future Learning Environments 2 (FLE2). The idea behind tools of this kind is to induce approaches to school-work that build on the metaphor of learning as research. By…
Descriptors: Learning Activities, Educational Practices, Classification, Computer Software
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Frohberg, D.; Goth, C.; Schwabe, G. – Journal of Computer Assisted Learning, 2009
This paper provides a critical analysis of Mobile Learning projects published before the end of 2007. The review uses a Mobile Learning framework to evaluate and categorize 102 Mobile Learning projects, and to briefly introduce exemplary projects for each category. All projects were analysed with the criteria: context, tools, control,…
Descriptors: Handheld Devices, Distance Education, Program Descriptions, Computer Mediated Communication
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Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
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Sung, Y. -T.; Chang, K. -E.; Yu, W. -C.; Chang, T. -H. – Journal of Computer Assisted Learning, 2009
Digital teaching portfolios have been proposed as an effective tool for teacher learning and professional development, but there is a lack of empirical evidence supporting their effectiveness. This study proposed the design of a structured digital portfolio equipped with multiple aids (e.g. self-assessment, peer assessment, discussion and journal…
Descriptors: Portfolios (Background Materials), Journal Writing, Program Effectiveness, Substitute Teachers
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van Merrienboer, Jeroen J. G. – Journal of Computer Assisted Learning, 2000
Discusses the contributions to this special issue within an instructional design framework; examines three major trends that indicate a shift in focus; and concludes that software training is at an end since it is no longer fundamentally different from regular professional skills training. (Author/LRW)
Descriptors: Computer Software, Instructional Design, Professional Development, Skill Development
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Karrer, Urs – Journal of Computer Assisted Learning, 1991
Describes an empirical study of students in a Swiss secondary school that was conducted to investigate whether courseware and student characteristics have an impact on learning achievement. Factors to be considered in the design and evaluation of courseware are discussed, students' computer attitudes are considered, and recommendations for further…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
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Pare, D. E.; Joordens, S. – Journal of Computer Assisted Learning, 2008
As class sizes increase, methods of assessments shift from costly traditional approaches (e.g. expert-graded writing assignments) to more economic and logistically feasible methods (e.g. multiple-choice testing, computer-automated scoring, or peer assessment). While each method of assessment has its merits, it is peer assessment in particular,…
Descriptors: Writing Assignments, Undergraduate Students, Teaching Assistants, Peer Evaluation
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Twigger, Daryll; And Others – Journal of Computer Assisted Learning, 1991
Describes software that was designed in the United Kingdom to promote conceptual change in secondary school students studying mechanics. Direct Manipulation of Mechanical Microworlds, an interactive computer simulation, and VARILAB, a computer-based language for modelling systems, are explained; and two studies that will evaluate the effectiveness…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation
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