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Zhao, Jia-Hua; Yang, Qi-Fan – Journal of Computer Assisted Learning, 2023
Background: As adequate support, virtual reality (VR) has been increasingly introduced into the classroom to help students learn a new language. However, empirical studies exploring the educational potential of using 360° spherical video-based virtual reality (SVVR) in high-school Chinese language classrooms are still lacking. Objectives: A mind…
Descriptors: Foreign Students, High School Students, Foreign Countries, Second Language Learning
Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2023
Background: As the concept of flipped classrooms continues to gain interest across disciplines, more research is needed to strengthen the instructional design by integrating active learning strategies and emerging technologies. Among various possibilities, little is known about how game-based learning combined with Augmented Reality (AR) can be…
Descriptors: Computer Simulation, Game Based Learning, Flipped Classroom, English (Second Language)
Lisa Stark; Andreas Korbach; Roland Brünken; Babette Park – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Metacognition, Multimedia Instruction, Multimedia Materials, Eye Movements
Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
Boetje, Josien; van Ginkel, Stan – Journal of Computer Assisted Learning, 2021
Developing oral presentation skills is an essential objective of higher education. While previous research emphasized the importance of practice for developing oral presentation skills (OPS), it remains unclear what the optimal amount of practice is. This experimental field study examined the added benefit of an extra practice session in virtual…
Descriptors: Public Speaking, Speech Skills, Skill Development, Computer Simulation
Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Minkai Wang; Jingdong Zhu; Gwo-Jen Hwang; Shao-Chen Chang; Qi-Fan Yang; Di Zhang – Journal of Computer Assisted Learning, 2025
Background: STEM education aims to develop innovation and problem-solving skills through interdisciplinary learning, yet struggles to foster student engagement and interdisciplinary thinking. Whilst alternate reality games (ARGs) can boost motivation via game-based problem-solving, integrating large language models (LLMs) remains underexplored.…
Descriptors: Learner Engagement, STEM Education, Natural Language Processing, Artificial Intelligence
Baceviciute, Sarune; Lucas, Gordon; Terkildsen, Thomas; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: The increased availability of immersive virtual reality (IVR) has led to a surge of immersive technology applications in education. Nevertheless, very little is known about how to effectively design instruction for this new media, so that it would benefit learning and associated cognitive processing. Objectives: This experiment…
Descriptors: Computer Simulation, Simulated Environment, Eye Movements, Diagnostic Tests
Andersen, Martin Stolpe; Klingenberg, Sara; Petersen, Gustav Bøg; Creed, Peter A.; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Background: Research suggests that head-mounted displays (HMD) can spark situational interest when they are used to provide science learning experiences that are not possible in traditional classroom settings. However, few studies have investigated the lasting effects of using HMDs in an authentic instructional intervention. Objectives: We…
Descriptors: Science Interests, Computer Simulation, Science Instruction, Authentic Learning
Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
Pieter Vanneste; Kim Dekeyser; Luis Alberto Pinos Ullauri; Dries Debeer; Frederik Cornillie; Fien Depaepe; Annelies Raes; Wim Van den Noortgate; Sameh Said-Metwaly – Journal of Computer Assisted Learning, 2024
Background: Augmented reality (AR) is receiving increasing interest as a tool to create an interactive and motivating learning environment. Yet, it is unclear how instructional support affects performance in AR. Objectives: This study sought to explore how varying the instructional support in AR can affect performance-related behaviours of…
Descriptors: Computer Simulation, Artificial Intelligence, Cognitive Ability, Student Behavior
Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
Zehang Xie; Xinzhu Wu; Yunxiang Xie – Journal of Computer Assisted Learning, 2024
Background: With the development of artificial intelligence (AI) technology, generative AI has been widely used in the field of education and represents a groundbreaking shift in overcoming the constraints of time and space within educational activities. However, previous literature has not paid enough attention to AI-involved teaching patterns,…
Descriptors: Longitudinal Studies, Undergraduate Students, Robotics, Technology Uses in Education
Lin, Xiao-Fan; Liang, Zhong-Mei; Chan, Kan Kan; Li, Wenyi; Ling, Xiaolan – Journal of Computer Assisted Learning, 2022
Background: The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID-19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning into interactive learning. Objectives: Therefore,…
Descriptors: COVID-19, Pandemics, Telecommunications, Handheld Devices
Fischer, Julian; Machts, Nils; Bruckermann, Till; Möller, Jens; Harms, Ute – Journal of Computer Assisted Learning, 2022
Background: The professional knowledge of pre-service teachers is highly important for effective and successful teaching. In recent years, many research groups have been engaged in developing simulated classroom environments to capture especially the pedagogical knowledge (PK) of pre-service teachers, neglecting the content-related facets of…
Descriptors: Preservice Teachers, Preservice Teacher Education, Biology, Pedagogical Content Knowledge

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