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Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
Wang, Hongyan; Pi, Zhongling; Hu, Weiping – Journal of Computer Assisted Learning, 2019
Instructor behaviour is known to affect learning performance, but it is unclear which specific instructor behaviours can optimize learning. We used eye-tracking technology and questionnaires to test whether the instructor's gaze guidance affected learners' visual attention, social presence, and learning performance, using four video lectures:…
Descriptors: Video Technology, Lecture Method, Nonverbal Communication, Eye Movements
Kim, Min Kyu; Lee, In Heok; Wang, Yinying – Journal of Computer Assisted Learning, 2020
In this study, we examined the role of leadership styles and multi-dimensional learner engagement in how students emerge as learning leaders in asynchronous online discussions. Grounded in the conceptual framework of two dominant leadership styles of transformational and transactional leadership, this study applies the two leadership…
Descriptors: Student Leadership, Group Discussion, Computer Mediated Communication, Leadership Styles
Zhang, Lu; Shang, Junjie; Pelton, Tim; Pelton, Leslee Francis – Journal of Computer Assisted Learning, 2020
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is…
Descriptors: Elementary School Students, Fractions, Computer Games, Educational Games
Kurt, M.; Bensen, H. – Journal of Computer Assisted Learning, 2017
This paper moves away from reminiscent mechanical repetition and drills, which were in vogue when teaching vocabulary before the rise of technology. With the support of technology, innovative methodologies that are more effective and enjoyable can be implemented into vocabulary teaching. In this particular context, there seems to be a lack of…
Descriptors: Visualization, Technology Integration, Vocabulary Development, Video Technology
Wu, Y. – Journal of Computer Assisted Learning, 2016
Technologies bring a new era of content presentation for online teaching and learning. With more instructors adopting new tools to design online teaching materials, students are often put into learning contexts with certain new design components. Assessing learner experience and outcome in these contexts is challenging because of the complexity…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Models
Morris, N.P.; Lambe, J.; Ciccone, J.; Swinnerton, B. – Journal of Computer Assisted Learning, 2016
Technology-enhanced learning is expanding rapidly because of research showing the benefits for learners in terms of engagement, convenience, attainment and enjoyment. Mobile learning approaches are also gaining in popularity, particularly during practical classes and clinical settings. However, there are few systematic studies evaluating the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Meehan, Maria; McCallig, John – Journal of Computer Assisted Learning, 2019
We apply Carroll's model of school learning, which theorizes about the relationship between time and learning, to motivate the design of a large, first-year, university mathematics course, where students have the choice to attend lectures and/or watch online videos. The theoretical model informs how the course and resources are designed in order…
Descriptors: Time on Task, Video Technology, Learning Processes, Correlation
Tsikinas, Stavros; Xinogalos, Stelios – Journal of Computer Assisted Learning, 2019
This study examines the available literature on the effects of serious games on people with intellectual disabilities or autism spectrum disorder. The studies were categorized based on the limitations in skills that these people address. Fifty-four studies were selected, from different data sources. These studies address limitations in…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Teaching Methods
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
De Witte, K.; Haelermans, C.; Rogge, N. – Journal of Computer Assisted Learning, 2015
Computer-assisted instruction (CAI) programs are considered as a way to improve learning outcomes of students. However, little is known on the schools who implement such programs as well as on the effectiveness of similar information and communication technology programs. We provide a literature review that pays special attention to the existing…
Descriptors: Mathematics Instruction, Computer Assisted Instruction, Foreign Countries, Educational Technology
Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
Firat, Mehmet; Kilinç, Hakan; Yüzer, Tevfik Volkan – Journal of Computer Assisted Learning, 2018
According to researches, motivation that initiates and sustains behaviour is one of the most significant components of learning in any environment. Accordingly, level of intrinsic motivation triggers and sustains the interest of the open and distance education students when it comes to learning on their own in e-learning environments. Despite a…
Descriptors: Distance Education, Student Motivation, Electronic Learning, Educational Technology
Haßler, B.; Major, L.; Hennessy, S. – Journal of Computer Assisted Learning, 2016
The increased popularity of tablets in general has led to uptake in education. We critically review the literature reporting use of tablets by primary and secondary school children across the curriculum, with a particular emphasis on learning outcomes. The systematic review methodology was used, and our literature search resulted in 33 relevant…
Descriptors: Handheld Devices, Telecommunications, Elementary School Students, Secondary School Students
Rekik, Ghazi; Khacharem, Aïmen; Belkhir, Yosra; Bali, Naila; Jarraya, Mohamed – Journal of Computer Assisted Learning, 2019
Recent studies exploring the effects of dynamic visualizations on learning compared with static visualizations have yielded mixed results. Procedural motor learning is one of the few fields in which dynamic representations have shown to be effective. Many of the studies have suggested that this advantage is mainly due to the activation of the…
Descriptors: Visualization, Physical Education, Video Technology, Photography

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