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Showing 361 to 375 of 791 results Save | Export
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Wang, Dongqing; Han, Hou – Journal of Computer Assisted Learning, 2021
With the development of a technology-supported environment, it is plausible to provide rich process-oriented feedback in a timely manner. In this paper, we developed a learning analytics dashboard (LAD) based on process-oriented feedback in iTutor to offer learners their final scores, sub-scale reports, and corresponding suggestions on further…
Descriptors: Learning Analytics, Educational Technology, Feedback (Response), Intelligent Tutoring Systems
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Lock, Jennifer; Redmond, Petrea; Orwin, Lindy; Powell, Alwyn; Becker, Sandra; Hollohan, Paula; Johnson, Carol – Journal of Computer Assisted Learning, 2020
Makerspaces are locations where people with common interests can work on projects, share ideas, tools and expertise to make or create. There is an abundance of "how to" guides and research studies on physical makerspaces, little research focuses on describing the "virtual" making processes and the experiences therein. This…
Descriptors: Shared Resources and Services, Computer Mediated Communication, Synchronous Communication, Robotics
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Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
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Wafa Mohammed Aldighrir; Fatima's Mohamed Asiri – Journal of Computer Assisted Learning, 2025
Background: As educational institutions increasingly operate as multicultural hubs, leaders must navigate the complexities of cultural differences, language barriers and diverse learning styles in digital environments. These challenges are amplified by the lack of non-verbal cues and the asynchronous nature of online communication, which can lead…
Descriptors: Foreign Countries, Test Construction, Measures (Individuals), Test Validity
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Liu, Ran; Stamper, John; Davenport, Jodi; Crossley, Scott; McNamara, Danielle; Nzinga, Kalonji; Sherin, Bruce – Journal of Computer Assisted Learning, 2019
Increasingly, student work is being conducted on computers and online, producing vast amounts of learning-related data. The educational analytics fields have produced many insights about learning based solely on tutoring systems' automatically logged data, or "log data." But log data leave out important contextual information about the…
Descriptors: Data Analysis, Learning Experience, Context Effect, Recordkeeping
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Cordero, Kristina; Nussbaum, Miguel; Ibaseta, Valentina; Otaíza, María José; Chiuminatto, Pablo – Journal of Computer Assisted Learning, 2018
Many researchers and educators believe that reading and writing instruction needs to change in order to reflect the multimodal, technological, interactive nature of communication today. To date, few studies have examined how touchscreen devices may influence primary school students' reading and writing practices. Guided by Vygotsky's notion of…
Descriptors: Elementary School Students, Grade 3, Multiple Literacies, Reading Instruction
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Almusharraf, Asma; Bailey, Daniel – Journal of Computer Assisted Learning, 2023
Background: Language learners are taking advantage of the increased accuracy afforded by machine translation (MT) tools like Google Translate. There is a growing debate as to whether these tools support or hinder English as a foreign language (EFL) education. Some EFL students are drawn to MT tools to save time and energy when communicating, but…
Descriptors: Translation, Computational Linguistics, Language Acquisition, Second Language Learning
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Menabò, Laura; Sansavini, Alessandra; Brighi, Antonella; Skrzypiec, Grace; Guarini, Annalisa – Journal of Computer Assisted Learning, 2021
Background: The rapid spread of COVID-19 forced many countries to adopt severe containment measures, transferring all didactic activities into virtual environments. However, the integration of technology in teaching may present difficulties, especially in some countries, such as Italy. Objectives: The present study analyzed how the two main…
Descriptors: Technology Integration, Intention, Adoption (Ideas), Electronic Learning
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Heo, Heeok; Bonk, Curtis J.; Doo, Min Young – Journal of Computer Assisted Learning, 2021
Background: Due to the global COVID-19 pandemic, online learning became the only way to learn during this unprecedented crisis. This study began with a simple but vital question: What factors influenced the success of online learning during the COVID-19 pandemic with a focus on online learning self-efficacy? Objectives: The purpose of this study…
Descriptors: Learner Engagement, Technology Integration, Technological Literacy, Self Efficacy
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Vorobel, Oksana; Voorhees, Terry Tuvi; Gokcora, Deniz – Journal of Computer Assisted Learning, 2021
The widespread use of technology and the Internet have changed many of language learners' everyday practices, including literacies. While there have been many studies with the focus on language learners' digital literacies, few, however, have explored language learners' digital information literacy and online reading practices with the use of…
Descriptors: English Language Learners, Two Year College Students, Community Colleges, Technological Literacy
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Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
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Fan, Ya-Ching; Wang, Tzu-Hua; Wang, Kuo-Hua – Journal of Computer Assisted Learning, 2020
This research develops a web-based model, entitled the "intuitive claim, peer-assessment, discussion, and elaborate claim argumentation training" (IPadE) model, and embeds with a Web-based Interactive Argumentation System to enhance undergraduate students' socioscientific argumentation abilities. This research adopts a quasi-experimental…
Descriptors: Persuasive Discourse, Educational Technology, Web Based Instruction, Undergraduate Students
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Magana, Alejandra J.; Hwang, Jisoo; Feng, Shi; Rebello, Sanjay; Zu, Tianlong; Kao, Dominic – Journal of Computer Assisted Learning, 2022
Background: Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta-analytic work has also identified that little research directly compares learning with videogames and learning with simulations. Objectives: This study examines two learning technologies and their corresponding…
Descriptors: Computer Simulation, Computer Games, Video Games, Inquiry
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Tingir, S.; Cavlazoglu, B.; Caliskan, O.; Koklu, O.; Intepe-Tingir, S. – Journal of Computer Assisted Learning, 2017
In this meta-analytic study, we investigated the effects of mobile devices on student achievement in science, mathematics and reading in grades K-12. Based on our inclusion criteria, we searched the ERIC and PsycINFO databases and identified 14 peer-reviewed research articles published between 2010 and 2014. We identified the device type, subject…
Descriptors: Handheld Devices, Elementary Secondary Education, Meta Analysis, Academic Achievement
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Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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