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Wong, L. -H.; Chen, W.; Jan, M. – Journal of Computer Assisted Learning, 2012
The rich learning resources and contexts learners experience in their everyday life could play important roles in complementing formal learning, but are often neglected by learners and teachers. In this paper, we present an intervention study in "Move, Idioms!", a mobile-assisted Chinese language learning approach that emphasizes contextualized…
Descriptors: Learning Activities, Teaching Methods, Group Activities, Web 2.0 Technologies
Huk, T. – Journal of Computer Assisted Learning, 2006
Empirical studies that focus on the impact of three-dimensional (3D) visualizations on learning are to date rare and inconsistent. According to the ability-as-enhancer hypothesis, high spatial ability learners should benefit particularly as they have enough cognitive capacity left for mental model construction. In contrast, the…
Descriptors: Memory, Cytology, Spatial Ability, Models
Peer reviewedLim, C. P. – Journal of Computer Assisted Learning, 2001
Discussion of visualization and animation in computer-assisted learning packages focuses on a case study of secondary students in England in an economics course. Highlights include visualization and animation as conceptual anchors; as sources of misconceptions; and the role of instructional activities. (LRW)
Descriptors: Case Studies, Computer Assisted Instruction, Economics Education, Foreign Countries
Peer reviewedLanzing, J. W. A.; Stanchev, I. – Journal of Computer Assisted Learning, 1994
Discusses the possibilities for improving courseware and the courseware engineering process using visualization. Advantages and disadvantages of visualization are considered, including psychological, instructional, motivational, cross-cultural, and technical aspects; visual programming systems are described; adaptation and rapid prototyping are…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Courseware
Peer reviewedSung, Wen-Tsai; Ou, S. C. – Journal of Computer Assisted Learning, 2002
Applies principles of constructivism and virtual reality (VR) to computer-aided design (CAD) curriculum, particularly engineering, by integrating network, VR and CAD technologies into a Web-based learning environment that expands traditional two-dimensional computer graphics into a three-dimensional real-time simulation that enhances user…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Constructivism (Learning)
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