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Showing 256 to 270 of 791 results Save | Export
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Pelin Yildirim; Gonca Kececi – Journal of Computer Assisted Learning, 2024
Background: Science history is a discipline that teaches the development of scientific thought and the discoveries of scientists. However, these topics can sometimes be abstract and difficult to understand. The use of technology can make the teaching of the history of science more effective, engaging, and accessible. By providing students with…
Descriptors: Science Instruction, Teaching Methods, Science History, Scientists
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Samur, Yavuz – Journal of Computer Assisted Learning, 2019
Learning letters is an important area of language learning, conducive to the beginning of reading and writing. Indeed, today's generation prefers to learn through digital games rather than through formal teaching processes. Inspired by this need, the researcher designed this study (a) to test the effectiveness of an instructional digital game,…
Descriptors: Teaching Methods, Kindergarten, Telecommunications, Handheld Devices
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Torrington, Jodie; Bower, Matt – Journal of Computer Assisted Learning, 2021
Despite the proliferation of multimedia devices in elementary classrooms, there is limited research examining teacher-created video instruction, particularly regarding its effect on academic growth and engagement. This study investigated the effect of teacher-created computer-based video instruction (CBVI) using iPads on students' academic,…
Descriptors: Elementary School Teachers, Teacher Developed Materials, Film Production, Video Technology
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Tang, Yuk Ming; Ng, George Wing Yiu; Chia, Nam Hung; So, Eric Hang Kwong; Wu, Chun Ho; Ip, Wai Hung – Journal of Computer Assisted Learning, 2021
Nowadays, patients' safety is the top priority for medical services around the world. However, it is believed that many of the adverse events in hospitals are preventable. Type and screen (T&S) procedures require intense practical training by each medical practitioner in each hospital. This study applied an interactive Virtual Reality (VR)…
Descriptors: Computer Simulation, Medical Education, Readiness, Physicians
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Huang, Wen; Roscoe, Rod D.; Johnson-Glenberg, Mina C.; Craig, Scotty D. – Journal of Computer Assisted Learning, 2021
This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition,…
Descriptors: Student Motivation, Learner Engagement, Academic Achievement, Computer Simulation
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Hite, Rebecca L.; Jones, Melissa Gail; Childers, Gina M.; Ennes, Megan E.; Chesnutt, Katherine M.; Pereyra, Mariana; Cayton, Emily M. – Journal of Computer Assisted Learning, 2022
Background: Knowledge of the structure and function of the human heart is fundamental to accurately understanding human physiology. As a complex biological system, naïve conceptions abound regarding cardiac anatomy and physiology for K-12 learners and medical students alike. Objective: Textbooks and lectures, as well models and simulations, have…
Descriptors: Computer Simulation, Technology Uses in Education, Human Body, Knowledge Level
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H'mida, Cyrine; Kalyuga, Slava; Souissi, Nafaa; Rekik, Ghazi; Jarraya, Mohamed; Khacharem, Aïmen – Journal of Computer Assisted Learning, 2022
Objectives: The aim of the current study was to investigate the robustness of the human movement effect and its stability over time by comparing the effectiveness of dynamic and static presentations on acquisition and retention of a gross motor skill. Methods: One hundred and seven first-year students studying for the certificate in Physical…
Descriptors: Motion, Psychomotor Skills, College Freshmen, Physical Education
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Bissonnette, Steve; Boyer, Christian – Journal of Computer Assisted Learning, 2022
Tingir et al. (2017) concluded from their meta-analysis that the subject areas taught through mobile devices had significantly higher achievement scores (d = 0.48) than the ones taught with traditional teaching methods. Given the relatively high positive effect of mobile devices on student achievement, we carefully analysed the selected research…
Descriptors: Meta Analysis, Electronic Learning, Handheld Devices, Academic Achievement
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Pi, Zhongling; Deng, Lixia; Wang, Xu; Guo, Peirong; Xu, Tao; Zhou, Yun – Journal of Computer Assisted Learning, 2022
Background: Video lectures which include the instructor's presence are becoming increasingly popular. Presenting a real human does, however, entail higher financial and time costs in making videos, and one innovative approach to reduce costs has been to generate a virtual speaking instructor. Objectives: The current study examined whether the use…
Descriptors: Video Technology, Lecture Method, Computer Simulation, Instructional Effectiveness
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Xin Tang; Zhiqiang Yuan; Shaojun Qu – Journal of Computer Assisted Learning, 2025
Background: Generative artificial intelligence (AI) represents a significant technological leap, with platforms like OpenAI's ChatGPT and Baidu's Ernie Bot at the forefront of innovation. This technology has seen widespread adoption across various sectors of society and is anticipated to revolutionise the educational landscape, especially in the…
Descriptors: Influences, College Students, Student Behavior, Intention
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Eunhye Shin – Journal of Computer Assisted Learning, 2025
Background: Analysing classroom dialogue is a widely used approach for understanding students' learning, often requiring team-based collaborative research. This presents a challenge for single researchers due to the labour-intensive nature of the process. Emerging advancements in large language models (LLMs) such as ChatGPT, enhance qualitative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Science Education, Coding
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Heckel, Christian; Ringeisen, Tobias – Journal of Computer Assisted Learning, 2019
The current study validated the proposed structure of relationships among outcome-related achievement emotions (pride and anxiety), their cognitive predictors (appraisals und online-learning-related self-efficacy), and learning outcomes (competence gain and satisfaction) in the context of online learning in higher education. On the basis of a…
Descriptors: Emotional Response, Anxiety, Predictor Variables, Student Satisfaction
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Filius, Renée M.; de Kleijn, Renske A. M.; Uijl, Sabine G.; Prins, Frans J.; van Rijen, Harold V. M.; Grobbee, Diederick E. – Journal of Computer Assisted Learning, 2019
We investigated the relation between providing and receiving audio peer feedback with a deep approach to learning within online education. Online students were asked to complete peer feedback assignments. Data through a questionnaire with 108 respondents and 14 interviews were used to measure to what extent deep learning was perceived and why.…
Descriptors: Feedback (Response), Peer Influence, Online Courses, Educational Technology
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Florit, Elena; De Carli, Pietro; Lavelli, Manuela; Mason, Lucia – Journal of Computer Assisted Learning, 2023
Background: Text comprehension research in relation to the reading medium showed that digital-based reading represents a disadvantage compared with paper-based reading. Most paper versus screen research; however, was conducted with university students. Objectives: This study investigated the contribution of reading medium to text comprehension and…
Descriptors: Electronic Publishing, Printed Materials, Beginning Reading, Reading Comprehension
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Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
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