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Showing 151 to 165 of 179 results Save | Export
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Ng, C. S. L.; Cheung, W. S.; Hew, K. F. – Journal of Computer Assisted Learning, 2012
Peer facilitation is proposed as a solution to counter limited interaction in asynchronous online discussions. However, there is a lack of empirical research on online peer facilitation. This study identifies, through cross-case comparison of two graduate-level blended courses attended by Asian Pacific students, the actual peer facilitation…
Descriptors: Interaction, Cultural Background, Graduate Study, Facilitators (Individuals)
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Kirkwood, A. – Journal of Computer Assisted Learning, 2008
Undergraduate students access the Internet for a range of purposes, many unrelated to their studies. Increasingly, learners are using the Internet to find information and resources for coursework, whether or not this is promoted or endorsed by their teachers. This article reports an interview study that investigated "why" and "how" independent…
Descriptors: Undergraduate Students, Internet, Educational Technology, Computer Assisted Instruction
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Solhaug, T. – Journal of Computer Assisted Learning, 2009
The context of this article is the new technological environment and the struggle to use meaningful teaching practices in Norwegian schools. Students' critical reflections in two different technological learning environments in six upper secondary schools are compared. Three of these schools offer Internet-connected computers in special computer…
Descriptors: Student Empowerment, Quasiexperimental Design, Student Attitudes, Self Efficacy
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Chiocchio, F.; Lafreniere, A. – Journal of Computer Assisted Learning, 2009
Teamwork and technology, even as people are seeing their increased use in organizations, are becoming important components of problem-based learning in academic settings. Yet, fostering computer-assisted teamwork is complex and time consuming. Knowing how and when to intervene would prove useful. This study draws from the field of project…
Descriptors: Problem Based Learning, Teaching Methods, Student Projects, Persuasive Discourse
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Martens, RobL.; Gulikers, Judith; Bastiaens, Theo – Journal of Computer Assisted Learning, 2004
Students with high intrinsic motivation often out-perform students with low intrinsic motivation. However, little is known about the processes that lead to these differences. In education based on simulations or authentic electronic learning environments, this lack of insight is even more clear. The present study investigated what students…
Descriptors: Self Motivation, Student Motivation, Computer Simulation, Teaching Methods
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Kim, C.; Keller, J. M. – Journal of Computer Assisted Learning, 2010
The purpose of this study was to investigate the effects of motivation, volition and belief change strategies, implemented with personal and group email messages, on students' attitudes, study habits and achievement in a calculus course for non-mathematics majors. Eighty four undergraduates enrolled in a calculus course received emails over a…
Descriptors: Change Strategies, Study Habits, Mathematics Education, Student Attitudes
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So, H.-J. – Journal of Computer Assisted Learning, 2009
The purpose of this study is to explore how groups decide to use asynchronous online discussion forums in a non-mandatory setting, and, after the group decision is made, how group members use online discussion forums to complete a collaborative learning project requiring complex data gathering and research processes. While a large body of research…
Descriptors: Student Projects, Computer Mediated Communication, Content Analysis, Discussion Groups
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Schwabe, Gerhard; Goth, Christoph – Journal of Computer Assisted Learning, 2005
Mobile technologies offer the opportunity to embed learning in a natural environment. This paper describes the design of the MobileGame prototype, exploring the opportunities to support learning through an orientation game in a university setting. The paper first introduces the scenario and then describes the general architecture of the prototype.…
Descriptors: Learning Motivation, Games, Instructional Design, Telecommunications
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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Beal, C. R.; Qu, L.; Lee, H. – Journal of Computer Assisted Learning, 2008
The study was conducted to investigate the relation of adolescent students' mathematics motivation and achievement to their appropriate help-seeking and inappropriate guessing behaviour while using instructional software. High school students (n = 90) completed brief assessments of mathematics motivation and then worked with software for geometry…
Descriptors: Mathematics Achievement, Student Motivation, Courseware, Mathematics Teachers
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Facer, K.; Joiner, R.; Stanton, D.; Reid, J.; Hull, R.; Kirk, D. – Journal of Computer Assisted Learning, 2004
This paper reports a study that attempts to explore how using mobile technologies in direct physical interaction with space and with other players can be combined with principles of engagement and self-motivation to create a powerful and engaging learning experience. We developed a mobile gaming experience designed to encourage the development of…
Descriptors: Learning Experience, Concept Formation, Early Adolescents, Self Motivation
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Kim, Sung-il; Yoon, M.; Whang, S.-M.; Tversky, B.; Morrison, J. B. – Journal of Computer Assisted Learning, 2007
Although animations are believed to be effective in learning and teaching, several studies have failed to confirm this. Nevertheless, animations might be more attractive and motivating. Fourth and sixth grade students learned the operation of a bicycle pump from graphics that were: (i) presented simultaneously; (ii) presented successively; (iii)…
Descriptors: Scores, Animation, Student Interests, Student Motivation
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Mukama, E.; Andersson, S. B. – Journal of Computer Assisted Learning, 2008
The overarching aim of this study is to investigate how newly qualified Rwandan teachers can contribute to the creation of theoretical and practical knowledge for professional development with information and communication technology (ICT). Questionnaires, focus groups and interviews were used for data collection. The findings show that novice…
Descriptors: Access to Computers, Sex Fairness, Beginning Teachers, Professional Development
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Sitthiworachart, J.; Joy, M. – Journal of Computer Assisted Learning, 2008
Active learning is considered by many academics as an important and effective learning strategy. Assessment is integrated in learning as a tool for learning, but traditional assessment methods often encourage surface learning (passive learning) rather than deep learning (active learning). Peer assessment is a method of motivating students,…
Descriptors: Peer Evaluation, Learning Strategies, Active Learning, Programming
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Vandenbroeck, M.; Verschelden, G.; Boonaert, T. – Journal of Computer Assisted Learning, 2008
The literature seems to suggest that women may be at risk from being excluded from adult education programmes, which use e-learning, especially when they have low economic status. Based on a survey of 551 women, family day care providers, we conclude that there is a persistent divide in PC access and use, as well as in perceived PC skills…
Descriptors: Economic Status, Females, Computer Assisted Instruction, Motivation
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