Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 5 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 8 |
Descriptor
Source
| Journal of Computer Assisted… | 8 |
Author
| Dan, A. | 1 |
| Ezgi Dogan | 1 |
| Faruk Arici | 1 |
| Furió, D. | 1 |
| Heemskerk, I. | 1 |
| Juan, M.-C. | 1 |
| Kuiper, E. | 1 |
| Meijer, J. | 1 |
| Merve Aydin | 1 |
| Qin Wang | 1 |
| Rabia Meryem Yilmaz | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 8 |
| Reports - Research | 8 |
| Information Analyses | 1 |
Education Level
| Elementary Education | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| Junior High Schools | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Qin Wang; Yanping Li – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR), augmented reality (AR) and mixed reality (MR) have sparked recently in improving the effectiveness of teacher education. However, there is a lack of review regarding the utilisation of these technologies in this field. These three technologies, namely VR, AR and MR, can be collectively referred to as extended…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Educational Improvement
Ezgi Dogan; Yusuf Levent Sahin – Journal of Computer Assisted Learning, 2024
Background: It is crucial to use innovative tools to gain clinical reasoning skills through experiential learning in pharmacy education, and one of the most effective tools used in this is virtual reality. However, the lack of research that empirically demonstrates the instructional principles of virtual environment design, especially in the…
Descriptors: Computer Simulation, Simulated Environment, Pharmacy, Pharmaceutical Education
Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
Sun, Yanyan; Yan, Zhenping; Wu, Bian – Journal of Computer Assisted Learning, 2022
Background: Guidance has showed positive effects on promoting inquiry-based learning in science education. While an increasing number of studies focus on the design of guidance in simulation-based inquiry learning due to recent technology developments, how different designs of a same type of guidance affect learning remains a question. Objectives:…
Descriptors: Guidance, Inquiry, Active Learning, Simulation
Dan, A.; Reiner, M. – Journal of Computer Assisted Learning, 2018
Distance learning is expanding rapidly, fueled by the novel technologies for shared recorded teaching sessions on the Web. Here, we ask whether 3D stereoscopic (3DS) virtual learning environment teaching sessions are more compelling than typical two-dimensional (2D) video sessions and whether this type of teaching results in superior learning. The…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Simulated Environment
Heemskerk, I.; Kuiper, E.; Meijer, J. – Journal of Computer Assisted Learning, 2014
This study reports on the effects of the combined use of an interactive whiteboard (IWB) and a virtual learning environment (VLE) on mathematics performance and motivation. Lessons taught with an IWB were made available on the VLE, so that they could be consulted regardless of time and place. Students' mathematics performance was monitored…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Simulated Environment
Furió, D.; Juan, M.-C.; Seguí, I.; Vivó, R. – Journal of Computer Assisted Learning, 2015
Different methods can be used for learning, and they can be compared in several aspects, especially those related to learning outcomes. In this paper, we present a study in order to compare the learning effectiveness and satisfaction of children using an iPhone game for learning the water cycle vs. the traditional classroom lesson. The iPhone game…
Descriptors: Telecommunications, Technology Uses in Education, Teaching Methods, Handheld Devices

Peer reviewed
Direct link
