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Showing 1 to 15 of 100 results Save | Export
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Shadi Esnaashari; Lesley Gardner; Michael Rehm; Tiru Arthanari; Olga Filippova – Journal of Computer Assisted Learning, 2025
Background: Self-Regulated Learning (SRL) plays a crucial role in student success, particularly in blended learning (BL) environments where learners must take greater ownership of their educational journey. Whilst prior research has extensively examined SRL, there remains a gap in understanding how students' SRL profiles evolve over time and how…
Descriptors: Blended Learning, Learning Strategies, College Freshmen, Undergraduate Students
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Héctor Galindo-Domínguez; Nahia Delgado; María-Victoria Urruzola; Jose-María Etxabe; Lucía Campo – Journal of Computer Assisted Learning, 2025
Background: With the integration of artificial intelligence into educational processes, its impact remains to be discovered. Objective: The aim of the present study was to determine whether, after a 7-month intervention in which a subject of artificial intelligence was taught, students improved their psychological needs for competence, autonomy…
Descriptors: Artificial Intelligence, Adolescents, Student Motivation, Technology Uses in Education
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Miao Chao; Weiyi Sun; Jie Liu; Jiahui Ding; Ye Zhu – Journal of Computer Assisted Learning, 2025
Background: The use of social media among students has become debatable concern due to both positive and negative effects on academic performance. Yet, understanding of the diverse patterns of social media use and their influence on actual and perceived academic performance remains limited. Objectives: This study distinguishes between academic and…
Descriptors: Social Media, Performance, Influence of Technology, Predictor Variables
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Ankora, Carlos; Bolatimi, Stephen Oladagba; Bensah, Lily; Mahama, Francois; Kuadey, Noble Arden; Adu, Adolph Sedem Yaw; Adjei, Laurene – Journal of Computer Assisted Learning, 2023
Background: The degree to which Computer Science (CS) and Information Communication Technology (ICT) students are motivated to learn greatly impacts their study habits, academic achievement in school and ultimately their job prospects. In recent times, skills in programming languages have become vital in searching for employment. Objective: This…
Descriptors: College Students, Student Motivation, Course Selection (Students), Programming Languages
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Mohamad Iyad Al-Khiami; Martin Jaeger; Sayed Mohamad Soleimani; Abdulhadi Kazem – Journal of Computer Assisted Learning, 2024
Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD VR) and Desktop Based VR (DB VR) and comparing it…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Motivation
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Hanna Järvenoja; Tiina Törmänen; Marjo Turunen; Emma Lehtoaho – Journal of Computer Assisted Learning, 2025
Background: Collaborative learning offers benefits, but its potential is often undermined by motivational challenges. This study uses the situated expectancy-value theory to explore how students' expectancies for success relate to group-level regulation of learning during collaborative interactions. The study considers success expectancies both as…
Descriptors: Cooperative Learning, Success, Expectation, Student Motivation
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Zhongling Pi; Qiuchen Yu; Yi Zhang; Yan Li; Hui Chen; Jiumin Yang – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are a highly popular gamification component used in student learning to enhance motivation, attentional engagement, and learning performance. However, few studies have examined the effects of individual leaderboard elements on English vocabulary learning through video lectures. Objectives: The present study aimed to…
Descriptors: Gamification, Student Motivation, Learner Engagement, Academic Achievement
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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
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Ying-Lien Lin; Hann-Jang Huang; Wei-Tsong Wang – Journal of Computer Assisted Learning, 2025
Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system…
Descriptors: Goal Orientation, Academic Achievement, Computer Simulation, Animation
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Davy Tsz Kit Ng; Chen Xinyu; Jac Ka Lok Leung; Samuel Kai Wah Chu – Journal of Computer Assisted Learning, 2024
Background: As the significance of artificial intelligence (AI) continues to increase, there is a need for effective scaffolding and support for novice learners. Educators have encountered challenges in effectively scaffolding novice learners AI concepts, and providing appropriate motivational support. Research evidence has shown the potential of…
Descriptors: Artificial Intelligence, Novices, Scaffolding (Teaching Technique), Game Based Learning
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Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
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Chorng-Shiuh Koong; Chih-Hung Chen; Yu-Tzu Chen; Gwo-Haur Hwang – Journal of Computer Assisted Learning, 2025
Background: Rhythm is the fundamental element of music and one of the indispensable aspects of training in music education, making it highly valued. However, due to the limitations of teaching hours and the large number of students in each class, it is difficult to foster the rhythm ability of elementary school students. Objectives: Hence, this…
Descriptors: Music Education, Telecommunications, Handheld Devices, Teaching Methods
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Wenji Wang; Wenjuan Wang – Journal of Computer Assisted Learning, 2025
Background Study: The combination of artificial intelligence (AI) and foreign language learning is emerging as a significant trend in language education. Objectives: This study aimed to investigate the impact of technology acceptance, attitude and motivation on behavioural intentions regarding the use of AI in language learning. Methods:…
Descriptors: College Students, Student Behavior, Intention, Educational Technology
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Yafei Shi; Qi Cheng; Yantao Wei; Mingwen Tong; Huang Yao – Journal of Computer Assisted Learning, 2024
Background: Video conferencing learning offers a more accessible and flexible learning mode for students who cannot attend face-to-face class in person. However, research about the video conferencing learning is still lacked, especially for students' engagement in this setting. Objectives: This study adopts the self-system model of motivational…
Descriptors: Elementary School Students, Learner Engagement, Videoconferencing, Educational Environment
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Marlene Steinbach; Johanna Fleckenstein; Livia Kuklick; Jennifer Meyer – Journal of Computer Assisted Learning, 2025
Background: Providing students with information on their current performance could help them improve by stimulating their reflection, but negative feedback that saliently mirrors task-related failure can harm motivation. In the context of automated scoring based on artificial intelligence, we explored how feedback on written texts might be…
Descriptors: Student Motivation, Academic Achievement, Low Achievement, Feedback (Response)
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