Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Journal of Computer Assisted… | 3 |
Author
| Christoph Anderl | 1 |
| Jia Li | 1 |
| Kim, N. J. | 1 |
| Kim, S. W. | 1 |
| Linda Badan | 1 |
| Linghong Li | 1 |
| Martin Valcke | 1 |
| Matthew McGravey | 1 |
| Novera Roihan | 1 |
| Suh, S. | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Information Analyses | 1 |
Education Level
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jia Li; Novera Roihan; Matthew McGravey – Journal of Computer Assisted Learning, 2025
Background: Online learning has become a popular form of education. Prior to the COVID-19 pandemic, online learning was mainly associated with higher education, with an incremental growth at the K-12 level. The pandemic changed this situation rapidly. Online instruction has been increasingly integrated into secondary schools and has significantly…
Descriptors: High School Students, Student Attitudes, Electronic Learning, Student Experience
Linghong Li; Martin Valcke; Linda Badan; Christoph Anderl – Journal of Computer Assisted Learning, 2024
Background study: Chinese tone pronunciation instruction gains increasingly attention and various instructional strategies have been studied to develop effective tones in students. Students usually listen to successful pronunciation stimuli provided by the teacher or peers, to be copied by themselves. However, individuals seem more sensitive to…
Descriptors: Second Language Instruction, Second Language Learning, Chinese, Intonation
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation

Peer reviewed
Direct link
