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Qian Tian; Xudong Zheng – Journal of Computer Assisted Learning, 2024
Background: During the COVID-19 pandemic, online collaborative problem solving (online CPS) has become one of the most crucial learning methods to develop students' learning performance. However, it remains unclear of the effectiveness of the online CPS method on students' learning performance. Objectives: To explore the overall effect of online…
Descriptors: Electronic Learning, COVID-19, Pandemics, Teaching Methods
Adi Perry-Kates; Anat Cohen – Journal of Computer Assisted Learning, 2025
Background: In light of the growing need to understand interactive learning effectivity and especially post-COVID 19 pandemic constraints, the key question is how to develop interactive videos in order to get the most effective results. Objectives: This research aims to explore the pedagogical benefits of interactive video with branching…
Descriptors: Video Technology, Interaction, Instructional Effectiveness, Teaching Methods
Ruijie Zhou; Xiuling He; Qiong Fan; Yangyang Li; Yue Li; Xiong Xiao; Jing Fang – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, an AI-based chatbot, supports learning by accurately interpreting and responding to user inputs. Despite its potential, few empirical studies have examined its influence on college students' mathematical problem-solving processes. Objectives: This study aimed to introduce a ChatGPT-facilitated scaffolding to investigate its…
Descriptors: Artificial Intelligence, Technology Uses in Education, Scaffolding (Teaching Technique), Mathematics Instruction
Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
Christina Areizaga Barbieri; Brianna L. Devlin – Journal of Computer Assisted Learning, 2024
Background: Providing students with worked out problem solutions is a beneficial instructional technique in STEM disciplines, and studying examples that have been worked out incorrectly may be especially helpful for reducing misconceptions in students with low prior content knowledge. However, past results are inconclusive and the effects of…
Descriptors: STEM Education, Misconceptions, Fractions, Error Patterns
Tetourová, Tereza; Hannemann, Tereza; Javora, Ondrej; Volná, Kristina; Šisler, Vít; Brom, Cyril – Journal of Computer Assisted Learning, 2020
We explored whether problem-solving interactivity within an instructional game fosters learning for children aged 8-10 years. Participants (N=139) studied a biological topic either through a game-based learning environment (in which they solved assigned problems by interacting with a plant model) or from a standard learning environment (in which…
Descriptors: Problem Solving, Educational Games, Children, Instructional Effectiveness
Hwang, Gwo-Jen; Chang, Shao-Chen; Song, Yanjie; Hsieh, Min-Chuan – Journal of Computer Assisted Learning, 2021
Scholars have suggested that flipped learning can be enhanced by designing effective in-class learning activities to improve students' higher order thinking skills. Problem posing has been recognized as such a learning strategy that has great potential for improving students' higher order thinking skills. However, it has been reported as a…
Descriptors: Flipped Classroom, Educational Environment, Electronic Learning, Concept Mapping
Vogelaar, Bart; Veerbeek, Jochanan; Splinter, Suzanne E.; Resing, Wilma C. M. – Journal of Computer Assisted Learning, 2021
This study aimed to investigate children's potential for reasoning by analogy utilizing a newly-developed computerized dynamic test, and the potential differential influence of executive functions (cognitive flexibility, attention, and planning) on static and dynamic measures of analogical reasoning. Participants included 64 children (mean age =…
Descriptors: Thinking Skills, Executive Function, Computer Assisted Testing, Children
Chen, Ching-Huei; Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2021
Learning a foreign language requires interaction with language input while involved in a task. Given that problem-based learning (PBL) offers hands-on application in realistic contexts, and that virtual reality (VR) enables learners to interact with multiple modalities of information, this study examines how the integration of VR technology into…
Descriptors: Problem Based Learning, English for Special Purposes, Second Language Learning, Computer Simulation
Lee, Sungwoong; Ke, Fengfeng – Journal of Computer Assisted Learning, 2019
A promising method to support game-based learning is to facilitate learners' externalization of cognitive and metacognitive processes. Externalizing Problem Representation (EPR) refers to a cognitive behaviour in which a learner constructs her own representations overtly. The purpose of this study is to investigate whether learning supports…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematical Concepts, Computer Games
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
Chadli, Abdelhafid; Tranvouez, Erwan; Dahmani, Youcef; Bendella, Fatima; Belmabrouk, Karima – Journal of Computer Assisted Learning, 2018
This study proposes a computer-assisted system with a design based on Polya's problem-solving model. The system is designed to help average and low-achieving second graders in mathematics with word-based addition and subtraction questions. The emphasis of using the specific model was on dividing the problem-solving procedure into stages and the…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Computer Assisted Instruction, Teaching Methods
Shyr, Wen-Jye; Chen, Ching-Huei – Journal of Computer Assisted Learning, 2018
In recent years, the flipped classroom has become prevalent in many educational settings. Flipped classroom adopts a pedagogical model in which short video lectures are viewed by students at home before class so that the teacher can lead students to participate in activities, problem-solving, and discussions. Yet the design or use of technology…
Descriptors: Blended Learning, Teaching Methods, Instructional Design, Video Technology
Chang, Wen-Hui; Liu, Yuan-Chen; Huang, Tzu-Hua – Journal of Computer Assisted Learning, 2017
The purpose of this study is to develop a multi-dimensional scale to measure students' awareness of key competencies for M-learning and to test its reliability and validity. The Key Competencies of Mobile Learning Scale (KCMLS) was determined via confirmatory factor analysis to have four dimensions: team collaboration, creative thinking, critical…
Descriptors: Test Construction, Multidimensional Scaling, Electronic Learning, Test Reliability
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