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Yiwen Jin; Lies Sercu – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence has been reshaping many industries, and education is no exception. When ChatGPT burst onto the scene in late 2022, it ignited conversations among educators and researchers alike. Despite growing interest and experimentation with this technology in university classrooms, the field has been missing a comprehensive…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Higher Education
Anne Husted Henriksen; Marta Topor; Gustav Bøg Petersen; Rasmus Ahmt Rohde; Linn Damsgaard; Anne-Mette Veber Nielsen; Andreas Wulff-Abramsson; Guido Makransky; Jacob Wienecke – Journal of Computer Assisted Learning, 2025
Background: The study was motivated by the need to enhance children's literacy skills through innovative teaching methods. This research aims to address limitations in regular classroom teaching by exploring embodied learning and virtual reality (VR) as potential solutions. Objectives: The primary aim of the study was to investigate the effects of…
Descriptors: Young Children, Literacy, Intervention, Teaching Methods
F. Sehkar Fayda-Kinik; Munevver Cetin – Journal of Computer Assisted Learning, 2025
Background: The unprecedented access to information in the 21st century entails a deep understanding of information and communication technology (ICT)-related factors in education and their impacts on learning and teaching. The role of attitudes towards ICT is a proven factor in student achievement. However, there is no consensus about the…
Descriptors: Information Technology, Technology Uses in Education, Academic Achievement, Secondary Education
Zeng-Wei Hong; Che-Lun Liang; Ming-Chi Liu – Journal of Computer Assisted Learning, 2025
Background: Online video-based learning often leads to fatigue, which detracts from engagement and learning outcomes. Previous studies have examined monitoring mental states like attention through electroencephalography (EEG) headsets, but limitations such as high costs, discomfort, and limited scalability persist. Objectives: This study evaluates…
Descriptors: Technology Uses in Education, Electronic Learning, Video Technology, Fatigue (Biology)
Liru Hu; Gaowei Chen; Jiajun Wu – Journal of Computer Assisted Learning, 2024
Background: The existing research on dialogue-based learning and teaching predominantly highlights its capacity to yield productive educational outcomes, yet it often overlooks the pivotal factor of participation equity, which is fundamental to ensuring the efficacy of dialogic teaching and learning. Objectives: In this study, participation equity…
Descriptors: Problem Solving, Participation, Equal Education, Student Participation
Eder, Thésése F.; Scheiter, Katharina; Richter, Juliane; Keutel, Constanze; Hüttig, Fabian – Journal of Computer Assisted Learning, 2022
Background: When interpreting medical images such as dental panoramic radiographs (Orthopanthomogram, OPT), errors are frequent. Previous research has shown that eye movement modelling examples (EMME) are a supportive training method for medical image interpretation to reduce errors. To date, EMME support for OPTs has not been verified.…
Descriptors: Eye Movements, Dentistry, Visual Aids, Radiology
Sun, Lihui; Hu, Linlin; Zhou, Danhua – Journal of Computer Assisted Learning, 2021
Promoting the cultivation of computational thinking (CT) skills in programming activities has become a key issue in the K-12 curriculum, however, there is no unified conclusion on how to design programming activities to promote the acquisition of CT skills more effectively. The purpose of this study is to determine the effectiveness of using…
Descriptors: Elementary Secondary Education, Programming, Computation, Thinking Skills
Fadda, Daniela; Pellegrini, Marta; Vivanet, Giuliano; Zandonella Callegher, Claudio – Journal of Computer Assisted Learning, 2022
Background: Motivation is an important factor in the learning process and supporting students' motivation in mathematics is a significant challenge for educators. Educational technologies, such as digital games, offer potential for engagement in mathematics learning activities. Objectives: To contrast the general decrement in student motivation in…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Student Motivation
Max, Anna-Lisa; Lukas, Sarah; Weitzel, Holger – Journal of Computer Assisted Learning, 2022
Background: To purposefully integrate information and communication technologies (ICT) into contemporary teaching, teachers must have complex technological, pedagogical and content-related knowledge (TPACK). TPACK could be fostered through diverse learning environments such as working in a makerspace as part of university teacher training. The…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Educational Technology, Technology Uses in Education
Zhiwei Liu; Haode Zuo; Yongjing Lu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, a generative artificial intelligence (GenAI) chatbot, has gained significant traction as a tool for supporting students learning. Despite its growing popularity, there is still no academic consensus on its effectiveness in enhancing students' academic achievement. Objectives: This study aims to explore the effect of ChatGPT on…
Descriptors: Artificial Intelligence, Technology Uses in Education, Academic Achievement, Meta Analysis
Georgia Iatraki; Tassos A. Mikropoulos – Journal of Computer Assisted Learning, 2025
Background: Students with disabilities are encouraged to achieve rigorous academic standards in science to enhance their understanding of the natural world, acquire life skills and prepare for their successful careers. Augmented reality (AR) enriches the physical world experiences benefiting all students, including those with Intellectual…
Descriptors: Students with Disabilities, Computer Simulation, Science Instruction, Water
Verwimp, Cara; Snellings, Patrick; Wiers, Reinout W.; Tijms, Jurgen – Journal of Computer Assisted Learning, 2023
Background: Learning which letters correspond to which speech sounds is fundamental for learning to read. Based on previous experimental studies, we developed a serious game aiming to boost letter-speech sound (L-SS) correspondences in a motivational game environment. Objectives: The goal of this study was to determine the efficacy of this game in…
Descriptors: Phoneme Grapheme Correspondence, Reading Instruction, Game Based Learning, Program Effectiveness
Biedermann, Daniel; Schneider, Jan; Drachsler, Hendrik – Journal of Computer Assisted Learning, 2021
Digital distractions can interfere with goal attainment and lead to undesirable habits that are hard to get red rid of. Various digital self-control interventions promise support to alleviate the negative impact of digital distractions. These interventions use different approaches, such as the blocking of apps and websites, goal setting, or…
Descriptors: Self Control, Intervention, Technology Uses in Education, Literature Reviews
Coleman, Mari Beth; Fowler, Kristen; Parater, Alexandra Lee; Riley, Marie Jackson; Park, Yujeong; Moore, Tara C. – Journal of Computer Assisted Learning, 2021
Technology-assisted instruction has potential for helping students improve their reading skills. In the current studies, "PowerPoint" software was used to supplement teacher-led reading instruction for elementary-aged students with disabilities who struggled with phoneme blending to read words. The effectiveness of the intervention was…
Descriptors: Educational Technology, Technology Uses in Education, Reading Skills, Reading Instruction
Janina Heb; Panagiotis Karageorgos; Bettina Müller; Anna Riedmann; Philipp Schaper; Birgit Lugrin; Tobias Richter – Journal of Computer Assisted Learning, 2024
Background: Children with low reading skills are less frequently engaged in reading activities and therefore the likelihood of improving their reading skills decreases. Digital game-based interventions have emerged as a promising tool for promoting reading development in children, particularly those with reading difficulties. As syllable-based…
Descriptors: Reading Skills, Reading Difficulties, Educational Technology, Intervention
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