Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
Source
| Journal of Computer Assisted… | 5 |
Author
| Akturk, Ahmet Oguz | 1 |
| Chih-Chung Chien | 1 |
| Eklund, Kenneth | 1 |
| Huei-Tse Hou | 1 |
| Ketonen, Ritva | 1 |
| Kuo, Wen-Chi | 1 |
| Lyytinen, Heikki | 1 |
| Pei-Ching Ngu | 1 |
| Pelton, Leslee Francis | 1 |
| Pelton, Tim | 1 |
| Ronimus, Miia | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
| Information Analyses | 1 |
Education Level
| Elementary Education | 3 |
| Early Childhood Education | 2 |
| Primary Education | 2 |
| Grade 1 | 1 |
| Grade 3 | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pei-Ching Ngu; Chih-Chung Chien; Huei-Tse Hou – Journal of Computer Assisted Learning, 2025
Background: Situated simulation is a pedagogical method used for on-the-job training in many occupations. Establishing a framework that uses mobile devices to provide both simulation elements and incorporates instant feedback as reasoning scaffolding is a promising and relatively unexplored research topic. Objective: In this study, we designed a…
Descriptors: Decision Making, Educational Games, Handheld Devices, Simulation
Akturk, Ahmet Oguz – Journal of Computer Assisted Learning, 2022
Background: "Journal of Computer Assisted Learning" ("JCAL"), which started its publication life in 1985, is a leading international journal in the field of computer and instructional technologies and celebrated its 35th anniversary in 2020. Objectives: This study aims to provide a bibliometric overview of leading publication…
Descriptors: Periodicals, Bibliometrics, Citations (References), Educational Technology
Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students
Zhang, Lu; Shang, Junjie; Pelton, Tim; Pelton, Leslee Francis – Journal of Computer Assisted Learning, 2020
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is…
Descriptors: Elementary School Students, Fractions, Computer Games, Educational Games
Ronimus, Miia; Eklund, Kenneth; Westerholm, Jari; Ketonen, Ritva; Lyytinen, Heikki – Journal of Computer Assisted Learning, 2020
We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Handheld Devices

Peer reviewed
Direct link
