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Teng, Mark Feng – Journal of Computer Assisted Learning, 2023
Background: Despite the potential of captioned videos, limited attention has been paid to the role of vocabulary knowledge (VK) and working memory (WM) in incidental vocabulary learning under different captioning conditions. Objectives: The present study aimed to bridge this gap by assessing VK and WM in incidental vocabulary learning under…
Descriptors: Foreign Countries, Elementary School Students, Vocabulary Development, Video Technology
Yawen Shi; Zengzhao Chen; Mengke Wang; Shaohui Chen; Jianwen Sun – Journal of Computer Assisted Learning, 2024
Background: Guided gaze is the instructor's gaze towards teaching materials to guide students' attention, and it plays a vital role in enhancing video-based education. The duration of guided gaze, indicating how long instructors focus on teaching materials, varies based on the lecture design. Nevertheless, the impact of varying durations of guided…
Descriptors: Teacher Behavior, Eye Movements, Lecture Method, Video Technology
Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students
Paans, Cindy; Segers, Eliane; Molenaar, Inge; Verhoeven, Ludo – Journal of Computer Assisted Learning, 2018
In the present study, we investigated whether online learning behaviours (navigation and writing activities) mediated the relation between learner characteristics (prior knowledge, vocabulary knowledge, working memory, and motivation) and declarative knowledge. Specifically, we investigated whether the quality of participants' written assignments…
Descriptors: Assignments, Grade 5, Elementary School Students, Navigation (Information Systems)
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation