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Yuhui Jing; Chengliang Wang; Zhaoyi Chen; Shusheng Shen; Rustam Shadiev – Journal of Computer Assisted Learning, 2024
Background Study: Technology-supported learning environments, act as significant observational and enabling indicators for evaluating and encouraging the digital revolution of education, are of vital importance in current educational research. Keeping track of the dynamics of technology-supported learning environment research allows for the…
Descriptors: Educational Technology, Technology Uses in Education, Educational Environment, Educational Research
Guo, Liming; Du, Junlei; Zheng, Qinhua – Journal of Computer Assisted Learning, 2023
Background: There is a strong association between interactions and cognitive engagement, which is crucial for constructing new cognition and knowledge. Although interactions and cognitive engagement have attracted extensive attention in online learning environments, few studies have revealed the evolution of cognitive engagement with interaction…
Descriptors: Cognitive Ability, Learner Engagement, Electronic Learning, Technology Uses in Education
Lucia Mason; Angelica Ronconi; Barbara Carretti; Sara Nardin; Christian Tarchi – Journal of Computer Assisted Learning, 2024
Background: Digital texts are progressively becoming the medium of learning for students, but research has indicated that students tend to process information more superficially while reading on screen. It is therefore relevant to examine what strategies can support digital text comprehension. Objectives: This study aimed to investigate the…
Descriptors: College Students, Books, Electronic Publishing, Handheld Devices
Shamir-Inbal, Tamar; Blau, Ina – Journal of Computer Assisted Learning, 2021
Collaborative learning is perceived as an important component of Information Communication Technologies (ICT) integration in schools. The purpose of this study was to examine an initiative of the Ministry of Education that promoted intra-school and inter-school digital collaborative learning projects. The participants were 159 district ICT…
Descriptors: Educational Change, Cooperative Learning, Electronic Learning, Sustainability
Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
John L. Nietfeld; Kristin F. Hoffmann – Journal of Computer Assisted Learning, 2024
Background: Goal setting has been established in the literature as a critical component of self-regulated learning and for effective problem-solving. Yet, surprisingly little attention has been focused on goal-directed behaviour in digital game-based learning environments (GBLEs) despite their expanding use in educational contexts. Objectives: The…
Descriptors: Game Based Learning, Educational Environment, Goal Orientation, Electronic Learning
Yorganci, Serpil – Journal of Computer Assisted Learning, 2022
Background: Continuous advances in mobile and multimedia technologies have increased interest in the use of e-books in educational settings. Objectives: The current study investigated how the e-book technology and different types of feedback influenced the learning, motivation, and cognitive load of students within the differentiation unit of…
Descriptors: Books, Electronic Publishing, Video Technology, Feedback (Response)
Heo, Heeok; Bonk, Curtis J.; Doo, Min Young – Journal of Computer Assisted Learning, 2021
Background: Due to the global COVID-19 pandemic, online learning became the only way to learn during this unprecedented crisis. This study began with a simple but vital question: What factors influenced the success of online learning during the COVID-19 pandemic with a focus on online learning self-efficacy? Objectives: The purpose of this study…
Descriptors: Learner Engagement, Technology Integration, Technological Literacy, Self Efficacy
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
Hwang, Gwo-Jen; Chang, Shao-Chen; Song, Yanjie; Hsieh, Min-Chuan – Journal of Computer Assisted Learning, 2021
Scholars have suggested that flipped learning can be enhanced by designing effective in-class learning activities to improve students' higher order thinking skills. Problem posing has been recognized as such a learning strategy that has great potential for improving students' higher order thinking skills. However, it has been reported as a…
Descriptors: Flipped Classroom, Educational Environment, Electronic Learning, Concept Mapping
Cohen, A.; Holstein, S. – Journal of Computer Assisted Learning, 2018
This research examines the characteristics that contributed to the success of massive open online courses (MOOCs) in the fields of software, sciences, and management using data mining and semantic analysis together with content analysis. A total of 3,460 reviews regarding 5 different MOOCs that received a 5/5 grade were extracted from the…
Descriptors: Online Courses, Communities of Practice, Instructional Effectiveness, Outcomes of Education
Jeske, D.; Backhaus, J.; Stamov Roßnagel, C. – Journal of Computer Assisted Learning, 2014
The current paper examined the relationship between perceived characteristics of the learning environment in an e-module in relation to test performance among a group of e-learners. Using structural equation modelling, the relationship between these variables is further explored in terms of the proposed double mediation as outlined by Ning and…
Descriptors: Electronic Learning, Self Control, Correlation, Educational Environment
Palaigeorgiou, G.; Triantafyllakos, G.; Tsinakos, A. – Journal of Computer Assisted Learning, 2011
Following the increasing calls for a more skeptical analysis of web 2.0 and the empowerment of learners' voices in formulating upcoming technologies, this paper elaborates on the participatory design of a web learning environment. A total of 117 undergraduate students from two Greek Informatics Departments participated in 25 participatory design…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Undergraduate Students
Tsai, P.-S.; Tsai, C.-C.; Hwang, G.-J. – Journal of Computer Assisted Learning, 2012
This study developed a survey to explore students' preferences in constructivist context-aware ubiquitous learning environments. A constructivist context-aware ubiquitous learning (u-learning) environment survey (CULES) was developed, consisting of eight scales, including ease of use, continuity, relevance, adaptive content, multiple sources,…
Descriptors: Constructivism (Learning), Student Attitudes, Learning Activities, Foreign Countries
Clark, W.; Logan, K.; Luckin, R.; Mee, A.; Oliver, M. – Journal of Computer Assisted Learning, 2009
Boundaries between formal and informal learning settings are shaped by influences beyond learners' control. This can lead to the proscription of some familiar technologies that learners may like to use from some learning settings. This contested demarcation is not well documented. In this paper, we introduce the term "digital dissonance" to…
Descriptors: Informal Education, Educational Practices, Educational Environment, Questionnaires
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