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Kun Huang; Ching-Huei Chen – Journal of Computer Assisted Learning, 2025
Background: Digital game-based learning (DGBL) has shown promise in enhancing learning and motivation, with appropriate scaffolding playing a crucial role in facilitating student inquiries and knowledge acquisition through science games. While scaffolding is generally effective in promoting learning in DGBL, there is variability among different…
Descriptors: Video Technology, Educational Technology, Artificial Intelligence, Computer Mediated Communication
Bernicot, J.; Goumi, A.; Bert-Erboul, A.; Volckaert-Legrier, O. – Journal of Computer Assisted Learning, 2014
The link between students' spelling level and their text-messaging practice gives rise to numerous questions from teachers, parents and the media. A corpus of 4524 text messages produced in daily-life situations by students in sixth and seventh grade (n?=?19, 11-12 years of age) was compiled. None of the participants had ever owned or used a…
Descriptors: Telecommunications, Handheld Devices, Computer Mediated Communication, Grade 6

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