Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Elementary School Students | 2 |
| Grade 3 | 2 |
| Grade 4 | 2 |
| Grade 5 | 2 |
| Cognitive Processes | 1 |
| Decoding (Reading) | 1 |
| Educational Environment | 1 |
| Educational Technology | 1 |
| Electronic Books | 1 |
| Electronic Learning | 1 |
| Fiction | 1 |
| More ▼ | |
Source
| Journal of Computer Assisted… | 2 |
Author
| Carol M. Connor | 1 |
| Danielle S. McNamara | 1 |
| Jin Kyoung Hwang | 1 |
| Junjie Shang | 1 |
| Leslee Francis Pelton | 1 |
| Lu Zhang | 1 |
| Stephanie L. Day | 1 |
| Tim Pelton | 1 |
| Tracy Arner | 1 |
| Yue Lei | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Early Childhood Education | 2 |
| Elementary Education | 2 |
| Grade 3 | 2 |
| Grade 4 | 2 |
| Grade 5 | 2 |
| Intermediate Grades | 2 |
| Middle Schools | 2 |
| Primary Education | 2 |
Audience
Location
| Arizona | 1 |
| California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Stephanie L. Day; Jin Kyoung Hwang; Tracy Arner; Danielle S. McNamara; Carol M. Connor – Journal of Computer Assisted Learning, 2025
Background: The affordances of technology, such as e-books, offer the opportunity to increase engagement and provide personalised feedback to promote students' learning outcomes. E-books that encourage the use of comprehension monitoring strategies in real time may support stronger outcomes. Objectives: The purpose of this feasibility study was to…
Descriptors: Electronic Books, Reading Comprehension, Word Recognition, Elementary School Students
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning

Peer reviewed
Direct link
