Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Behavior Modification | 3 |
| Games | 3 |
| Intervention | 2 |
| Program Effectiveness | 2 |
| Student Behavior | 2 |
| Accuracy | 1 |
| Behavior Disorders | 1 |
| Behavior Problems | 1 |
| Classroom Techniques | 1 |
| Delinquency | 1 |
| Elementary School Students | 1 |
| More ▼ | |
Source
| Journal of Applied Behavior… | 3 |
Author
| Dixon, Mark R. | 1 |
| Donaldson, Jeanne M. | 1 |
| Holmes, Sarah C. | 1 |
| Joslyn, P. Raymond | 1 |
| Linton, Elizabeth | 1 |
| Newell, Kristen L. | 1 |
| Peltier, William | 1 |
| Speelman, Ryan C. | 1 |
| Vollmer, Timothy R. | 1 |
| Whiting, Seth W. | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Elementary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 1 |
Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification
Joslyn, P. Raymond; Vollmer, Timothy R. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is a well-documented group contingency designed to reduce disruptive behavior in classroom settings. However, few studies have evaluated the GBG with students who engage in severe problem behavior in alternative schools, and there are few demonstrations of training teachers in those settings to implement the GBG. In…
Descriptors: Classroom Techniques, Student Behavior, Nontraditional Education, Behavior Disorders
Speelman, Ryan C.; Whiting, Seth W.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2015
A behavioral skills training procedure that consisted of video instructions, video rehearsal, and video testing was used to teach 4 recreational gamblers a specific skill in playing blackjack (sometimes called "card counting"). A multiple baseline design was used to evaluate intervention effects on card-counting accuracy and chips won or…
Descriptors: Skill Development, Behavior Modification, Video Technology, Games

Peer reviewed
Direct link
