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Xuan Yang; Catharine Lory; Yiyi Huang – Journal of Applied Behavior Analysis, 2025
With the widespread use of mobile and self-service technology in everyday living, acquiring independent living skills associated with the use of current technology (e.g., self-checkout, mobile payment) is increasingly important for successful community integration. The purpose of this study was to investigate the use of a picture activity schedule…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Secondary School Students, Pictorial Stimuli
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
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Harrison, Antonio M.; Pyles, David A. – Journal of Applied Behavior Analysis, 2013
We evaluated verbal instruction and shaping using TAG (teaching with acoustical guidance) to improve tackling by 3 high school football players. Verbal instruction and shaping improved tackling for all 3 participants. In addition, performance was maintained as participants moved more quickly through the tackling procedure.
Descriptors: Athletes, High School Students, Verbal Communication, Teaching Methods