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Rubow, Christopher C.; Vollmer, Timothy R.; Joslyn, P. Raymond – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classroom behavior management procedure that has been shown to be effective in reducing disruptive behavior across many settings and populations (Flower, McKenna, Bunuan, Muething, & Vega, 2014). We investigated the effects of the GBG on student and teacher behavior in two classrooms containing fourth- to…
Descriptors: Student Behavior, Behavior Modification, Elementary Secondary Education, Special Schools
Shayne, Rachel K.; Fogel, Victoria A.; Miltenberger, Raymond G.; Koehler, Shannon – Journal of Applied Behavior Analysis, 2012
We compared the effects of exergaming and traditional physical education on physical activity among 4 active children who were not overweight and who had experience with the exergaming activities prior to the study. Results showed that exergaming produced substantially higher percentages of physical activity and opportunity to engage in physical…
Descriptors: Physical Education, Physical Activities, Grade 3, Elementary School Students
Passage, Michael; Tincani, Matt; Hantula, Donald A. – Journal of Applied Behavior Analysis, 2012
This study examined the effectiveness of using qualitatively different reinforcers to teach self-control to an adolescent boy who had been diagnosed with an intellectual disability. First, he was instructed to engage in an activity without programmed reinforcement. Next, he was instructed to engage in the activity under a two-choice fixed-duration…
Descriptors: Time on Task, Behavior Modification, Reinforcement, Mental Retardation

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