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Arielle R. Marshall; Daniel R. Mitteer; Brian D. Greer; Catherine B. Kishel – Journal of Applied Behavior Analysis, 2025
Resurgence is the recurrence of target behavior (e.g., challenging behavior) during a worsening of reinforcement conditions (e.g., increases in response effort, decreases in alternative reinforcement). Previous studies have examined the prevalence and magnitude of resurgence during functional communication training implemented with discriminative…
Descriptors: Behavior Patterns, Behavior Problems, Reinforcement, Incidence
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Madison H. Imler; Jennifer R. Weyman – Journal of Applied Behavior Analysis, 2024
A competing stimulus assessment is used to identify stimuli that are associated with a low level of challenging behavior and a high level of engagement. These stimuli are often used as a treatment component for challenging behavior that is maintained by automatic reinforcement. One limitation of implementing competing stimulus assessments is that…
Descriptors: Stimuli, Behavior Problems, Behavior Modification, Reinforcement
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Isaac J. Melanson; Tara A. Fahmie; Emily L. Ferris; Javid A. Rahaman – Journal of Applied Behavior Analysis, 2025
Behavior analysts typically assess and treat challenging behavior after it occurs regularly and at high severity. Although effective, this reactive approach is quite costly and resource intensive. A growing literature supports an alternative preventive approach; the first step involves conducting sensitivity tests to screen the topographies and…
Descriptors: Applied Behavior Analysis, Behavior Problems, Prevention, Screening Tests
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Brian D. Greer; Timothy A. Shahan; Casey Irwin Helvey; Wayne W. Fisher; Daniel R. Mitteer; Ashley M. Fuhrman – Journal of Applied Behavior Analysis, 2024
Basic and retrospective translational research has shown that the magnitude of resurgence is determined by the size of the decrease in alternative reinforcement, with larger decreases producing more resurgence. However, this finding has not been evaluated prospectively with a clinical population. In Experiment 1, five participants experienced a…
Descriptors: Participation, Antisocial Behavior, Behavior Problems, Reinforcement
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Jasmeen Kaur; Michael P. Kranak; Daniel R. Mitteer; Isaac J. Melanson; Tara A. Fahmie – Journal of Applied Behavior Analysis, 2025
We conducted a scoping review on the consecutive controlled case series (CCCS) methodology (Hagopian, 2020). The CCCS is an approach to studying functional relations across a series of consecutive cases that share common features. We identified and reviewed 76 studies that used CCCS methodology. Most of these (a) were retrospective CCCS studies…
Descriptors: Research Methodology, Case Studies, Research Design, Children
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Javid A. Rahaman; Kevin C. Luczynski – Journal of Applied Behavior Analysis, 2024
Behavioral readiness can take the form of communication and self-control skills during challenging situations that are correlated with the development of problem behavior. A skill-based approach can teach behavioral readiness using procedures that involve synthesized reinforcement, probabilistic reinforcement, and contingency-based delays;…
Descriptors: Applied Behavior Analysis, Readiness, Self Control, Behavior Problems
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Jessica D. Slaton; Morgan Davis; David A. DePetris; Katherine J. Raftery; Salvatore Daniele; Christina M. Caruso – Journal of Applied Behavior Analysis, 2024
There are several considerations to address when conducting functional communication training for challenging behavior in a school setting, such as the need for schedule thinning and maintenance across staff and the need to establish a variety of appropriate classroom skills. There are several strategies for conducting schedule thinning following…
Descriptors: Training, Behavior Problems, Children, Autism Spectrum Disorders
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Byron Wine; Eli T. Newcomb – Journal of Applied Behavior Analysis, 2024
Although decades of behavior-analytic studies have focused on decreasing the aggressive behavior of clients, relatively little research has been conducted on preventing injuries for the staff members who implement treatment plans. In this study, three direct-care staff members working with clients presenting with aggressive behavior were taught…
Descriptors: Aggression, Violence, Injuries, Prevention
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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students