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Speelman, Ryan C.; Whiting, Seth W.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2015
A behavioral skills training procedure that consisted of video instructions, video rehearsal, and video testing was used to teach 4 recreational gamblers a specific skill in playing blackjack (sometimes called "card counting"). A multiple baseline design was used to evaluate intervention effects on card-counting accuracy and chips won or…
Descriptors: Skill Development, Behavior Modification, Video Technology, Games
Johnson, Taylor E.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2009
Two pathological gamblers could choose between emitting or having the dealer emit the response options when playing each of three casino games. A response-cost procedure was introduced in a multiple baseline design across games in which the participant had to pay to perform the responses himself, which was somewhat effective at reducing many of…
Descriptors: Games, Probability, Debt (Financial), Addictive Behavior
Dixon, Mark R.; Holton, Bethany – Journal of Applied Behavior Analysis, 2009
The present study explored the delay discounting of future and past monetary rewards by pathological gamblers. Using a multiple baseline design, following repeated exposure to choices between smaller immediate and larger delayed consequences, participants completed a relational responding task that attempted to alter the psychological functions of…
Descriptors: Rewards, Games, Probability, Debt (Financial)
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Hoon, Alice; Dymond, Simon; Jackson, James W.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2008
Participants were trained and tested to select stimuli of differing physical quantities in the presence of 2 color contextual cues for more than and less than. Following more than and less than relational training, participants allocated the majority of their responses to the slot machine that shared formal properties of color with the contextual…
Descriptors: Cues, Context Effect, Probability, Experiments