Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Code Switching (Language) | 2 |
| Computer Simulation | 2 |
| Language Attitudes | 2 |
| Animation | 1 |
| College Students | 1 |
| Computer Graphics | 1 |
| Computer Mediated… | 1 |
| Educational Technology | 1 |
| Ethnography | 1 |
| Films | 1 |
| Foreign Countries | 1 |
| More ▼ | |
Source
| International Multilingual… | 2 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Bangladesh | 1 |
| Mongolia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sultana, Shaila; Dovchin, Sender – International Multilingual Research Journal, 2017
Based on virtual conversations drawn from two separate intensive ethnographic studies in Bangladesh and Mongolia, we show that popular cultural texts play a significant role in young adults' heteroglossic language practices. On the one hand, they borrow voices from cultural texts and cross the boundaries of language, i.e., codes, modes, and…
Descriptors: Popular Culture, Second Language Learning, Language Usage, Self Concept
Connor, Robert T. – International Multilingual Research Journal, 2008
Matched-guise experiments have passed their 40th year as a powerful attitudinal research tool, and they are becoming more relevant and useful as technology is applied to language research. Combining the specificity of conversation analysis with the generalizability of social psychology research, technological innovations allow the measurement of…
Descriptors: Animation, Research Tools, Computer Graphics, Language Research

Peer reviewed
Direct link
