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Ariyabuddhiphongs, Vanchai – International Journal of Mental Health and Addiction, 2013
This narrative review summarizes current knowledge on adolescent gambling for the period 1990-2010, assesses adolescent gambling behavior and person and environment predictors, and suggests directions for future research. The review includes 99 studies that identified their subjects as adolescents, children, youth, and students, and discusses…
Descriptors: Adolescents, Addictive Behavior, Predictor Variables, Males
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Clarke, Dave; Pulford, Justin; Bellringer, Maria; Abbott, Max; Hodgins, David C. – International Journal of Mental Health and Addiction, 2012
Electronic gaming machines (EGMs) have been frequently associated with problem gambling. Little research has compared the relative contribution of casino EGMs versus non-casino EGMs on current problem gambling, after controlling for demographic factors and gambling behaviour. Our exploratory study obtained data from questionnaires administered to…
Descriptors: Intervention, Marital Status, Clubs, Foreign Countries
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Dyall, Lorna; Hawke, Zoe; Herd, Ruth; Nahi, Papa – International Journal of Mental Health and Addiction, 2012
Housework, those duties done at home or in one's community to keep and clean and tidy, is used in this paper as a metaphor for Maori involvement in gambling public health action in New Zealand. For over a decade Maori have been developing their own voice, public health actions, gambling services, research and workforce development initiatives to…
Descriptors: Indigenous Populations, Public Health, Addictive Behavior, Figurative Language
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Sublette, Victoria Anne; Mullan, Barbara – International Journal of Mental Health and Addiction, 2012
Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines describing gamers who have died while engaging in excessive play. However, more common physical and psychosocial effects attributed to online video gaming are social isolation, increased aggression, and negative academic and occupational consequences.…
Descriptors: Evidence, Video Technology, Play, Social Isolation
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van Rooij, Antonius J.; Zinn, Mieke F.; Schoenmakers, Tim M.; van de Mheen, Dike – International Journal of Mental Health and Addiction, 2012
In 2009, one of the major Dutch addiction care organizations initiated a pilot program to explore the possibility of using an existing Cognitive Behavioral Therapy and Motivational Interviewing based treatment program ("Lifestyle Training") to treat internet addiction. The current study evaluates this pilot treatment program by providing…
Descriptors: Leisure Time, Pilot Projects, Cognitive Restructuring, Interviews
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Gallagher, Timothy; Nicki, Richard; Otteson, Amy; Elliott, Heather – International Journal of Mental Health and Addiction, 2011
The effects of a warning banner, informing patrons of the randomness of Video Lottery Terminal (VLT) outcomes, on gambling behaviour and beliefs were tested in a field setting using a mixed-model 2 x 3 design over a six-week period with 27 problem and 27 non-problem gamblers recruited from bars in a Canadian city with a population of 85,000.…
Descriptors: Foreign Countries, Addictive Behavior, Counseling Techniques, Field Studies
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Tonmyr, Lil; Blackstock, Cindy – International Journal of Mental Health and Addiction, 2010
This commentary highlights indigenous public health research from a special issue of the International Journal of Mental Health and Addiction dealing with child maltreatment, mental health, substance abuse and gambling. We focus on the emerging and growing research movement in Indigenous research through three important themes: 1) worldview and…
Descriptors: Substance Abuse, Child Abuse, Research Methodology, Public Health