Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| International Journal of… | 4 |
Author
| Calvo-Ferrer, José Ramón | 1 |
| Issa Saad AlQurashi | 1 |
| Katemba, Caroline V. | 1 |
| Li, Ke | 1 |
| Muhammad Imran | 1 |
| Muhammad Mooneeb Ali | 1 |
| Peterson, Mark | 1 |
| Sinuhaji, Grace V. | 1 |
| Ubaid Ullah Ubaid | 1 |
| Wang, Qiao | 1 |
| Yasir Ahmed Ali | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Tests/Questionnaires | 3 |
Education Level
| Higher Education | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Postsecondary Education | 2 |
| Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 7 | 1 |
Audience
Location
| China | 1 |
| Indonesia | 1 |
| Saudi Arabia (Riyadh) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yasir Ahmed Ali; Muhammad Mooneeb Ali; Issa Saad AlQurashi; Muhammad Imran; Ubaid Ullah Ubaid – International Journal of Game-Based Learning, 2025
Game-based applications and strategies are effective solutions to contemporary challenges in English language learning. Kahoot is an online platform that assists learning in an untraditional but effective way. This probe examines whether the use of Kahoot in a Saudi English language classroom can boost the vocabulary acquisition of the…
Descriptors: Foreign Countries, Game Based Learning, English (Second Language), Second Language Instruction
Katemba, Caroline V.; Sinuhaji, Grace V. – International Journal of Game-Based Learning, 2021
The teaching of vocabulary is essential in the world of teaching English as a foreign language (EFL). EFL learners have problems in learning vocabulary. To attract the students' attention, the teachers should have adequate teaching methods. One of the teachers' efforts to engage the students is by applying ESA (engage, study, and activate) through…
Descriptors: Foreign Countries, Second Language Instruction, English (Second Language), Teaching Methods
Calvo-Ferrer, José Ramón – International Journal of Game-Based Learning, 2021
The frequency of word exposure in teaching materials, along with corrective feedback, has often been identified as a powerful variable in the learning of vocabulary in a foreign language. The effect of the number of times an action is presented as accurate in digital game-based language learning scenarios (i.e., knowledge of correct response [KCR]…
Descriptors: Feedback (Response), Error Correction, Computer Games, Video Games
Li, Ke; Peterson, Mark; Wang, Qiao – International Journal of Game-Based Learning, 2021
This paper reports on a project that draws upon the framework of the community of inquiry to support game-based language learning outside classroom. Case study design was employed to collect and analyze both qualitative and quantitative data, with a view to investigating the participants' language development, participation, and perception. This…
Descriptors: Communities of Practice, Inquiry, Scaffolding (Teaching Technique), Second Language Learning

Peer reviewed
Direct link
