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Bawa, Arpit – International Journal of Game-Based Learning, 2022
Studies have shown tabletop role playing games (TRPGs) to be effective motivational learning tools that can be utilized in various subject matter. However, limited research has analyzed the elements within TRPGsthat enable them to provide motivation to the users. As such, this study conducted an in-depth examination of the elements of TRPGs…
Descriptors: Role Playing, Games, Motivation, Personal Autonomy
Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns – International Journal of Game-Based Learning, 2024
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the…
Descriptors: Computer Simulation, Creativity, Educational Technology, Interdisciplinary Approach
Bartolucci, Marco; Mattioli, Francesco; Batini, Federico – International Journal of Game-Based Learning, 2019
In recent years, the authors have witnessed the rebirth of board games. This contribution aims to investigate the educational potential of non-random board games in two ways: the comparison of performances of "expert adult players" and "adult non-players" through a correlation study (n=45) and the comparison between the results…
Descriptors: Games, Expertise, Adults, Children

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