Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Active Learning | 2 |
| Game Based Learning | 2 |
| Alphabets | 1 |
| Brain | 1 |
| Business Administration… | 1 |
| Chinese | 1 |
| Classroom Environment | 1 |
| Cognitive Processes | 1 |
| College Students | 1 |
| Conventional Instruction | 1 |
| Courses | 1 |
| More ▼ | |
Source
| International Journal of… | 2 |
Author
| Ana Mengual-Recuerda | 1 |
| Beatriz Andres | 1 |
| Chao-Cian Wu | 1 |
| Cheng-Wei Huang | 1 |
| Chih-Yun Chiang | 1 |
| David Juárez-Varón | 1 |
| Heng-Sheng Lin | 1 |
| Manuel Ángel Juárez-Varón | 1 |
| Shuo-Jun Hong | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
David Juárez-Varón; Manuel Ángel Juárez-Varón; Ana Mengual-Recuerda; Beatriz Andres – International Journal of Game-Based Learning, 2024
This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active gamification methodology on relevant variables in the learning process within a traditional university education setting,…
Descriptors: College Students, Human Resources, Personnel Management, Courses
Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)

Peer reviewed
Direct link
