Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Foreign Countries | 3 |
| Game Based Learning | 3 |
| Cooperative Learning | 2 |
| Metacognition | 2 |
| Problem Solving | 2 |
| Teacher Attitudes | 2 |
| Citizenship Education | 1 |
| Communication Skills | 1 |
| Competence | 1 |
| Computation | 1 |
| Computer Games | 1 |
| More ▼ | |
Source
| International Journal of… | 3 |
Author
| Alfonso Lahuerta | 1 |
| Azael J. Herrero | 1 |
| Cristina Aldavero | 1 |
| Grizioti, Marianthi | 1 |
| Karavakou, Myrto | 1 |
| Luis Carro | 1 |
| Matic, Ljerka Jukic | 1 |
| Miriam Herrero-Martín | 1 |
| Papadopoulos, Ioannis | 1 |
| Tenta, Eirini | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Secondary Education | 2 |
| Elementary Education | 1 |
| High Schools | 1 |
Audience
Location
| Greece | 3 |
| Croatia | 1 |
| Finland | 1 |
| Netherlands | 1 |
| Romania | 1 |
| Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Matic, Ljerka Jukic; Karavakou, Myrto; Grizioti, Marianthi – International Journal of Game-Based Learning, 2023
The literature reports that while digital educational games are used in the elementary classroom, they are rarely, if ever, used in the upper secondary mathematics classroom. In order to investigate this situation, a survey was conducted to determine what upper secondary school mathematics teachers think about digital games and what obstacles and…
Descriptors: Game Based Learning, Electronic Learning, Educational Games, Learner Engagement
Papadopoulos, Ioannis; Tenta, Eirini – International Journal of Game-Based Learning, 2021
Escape room games are a popular recreative activity that recently started gaining popularity as both a means for conducting research studies and a teaching and learning environment. This paper follows a group of 16- to 17-year-old students in an escape room while they encounter logical challenges in order to escape from the room in a limited…
Descriptors: Educational Environment, Game Based Learning, Puzzles, Cooperative Learning
Miriam Herrero-Martín; Cristina Aldavero; Alfonso Lahuerta; Luis Carro; Azael J. Herrero – International Journal of Game-Based Learning, 2025
This study explores the potential of modern board games to foster key competences in primary education. A total of 238 students and 17 teachers from Spain, Romania, and Greece implemented 29 board games targeting Linguistic Communication, Mathematical Competence, and Learning to Learn. The intervention included teacher training, pedagogical…
Descriptors: Foreign Countries, Game Based Learning, Elementary School Students, Elementary School Teachers

Peer reviewed
Direct link
