Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Foreign Countries | 2 |
| Game Based Learning | 2 |
| Active Learning | 1 |
| Biomedicine | 1 |
| Computer Games | 1 |
| Design | 1 |
| Development | 1 |
| Educational Games | 1 |
| Engineering | 1 |
| Instructional Design | 1 |
| Instructional Effectiveness | 1 |
| More ▼ | |
Source
| International Journal of… | 2 |
Author
| Linda Fang | 1 |
| Matthew Gaydos | 1 |
| Zhang Huiyu | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 2 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Singapore | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Matthew Gaydos – International Journal of Designs for Learning, 2021
Over the past 15 years, various government agencies in Singapore have supported educational game development and research, producing multiple digital games (e.g., "Legends of Alkhemia," "Statecraft X"), and non-digital games (e.g., "Green City Blues," "Money Matters"). Although these games had been…
Descriptors: Educational Games, Design, Foreign Countries, Game Based Learning
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects

Peer reviewed
Direct link
