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Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
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Grimaldi, Phillip; Weatherholtz, Kodi; Hill, Kelli Millwood – International Educational Data Mining Society, 2022
As educational technology platforms become more and more commonplace in education, it is critical that these systems work well across a diverse range of student sub-groups. In this study, we estimated the effectiveness of MAP Accelerator; a large-scale, personalized, web-based, mathematics mastery learning platform. Our analysis placed a…
Descriptors: Educational Technology, Mastery Learning, Learning Management Systems, Middle School Students