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Hense, Jan; Mandl, Heinz – International Association for Development of the Information Society, 2012
This conceptual paper aims to clarify the theoretical underpinnings of game based learning (GBL) and learning with digital learning games (DLGs). To do so, it analyses learning of game related skills and contents, which occurs constantly during playing conventional entertainment games, from three perspectives: learning theory, emotion theory, and…
Descriptors: Foreign Countries, Educational Games, Electronic Publishing, Feedback (Response)


