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Cruz, Sara; Bento, Marco; Lencastre, José Alberto – International Association for Development of the Information Society, 2020
GeoGebraBook is a pedagogical resource in the form of a digital book created and developed for free on the GeoGebra online page. This paper presents preliminary research using GeoGebraBook to support explaining the area of a flat figure and the volume of a solid. The study was based on qualitative and quantitative research and involved forty-four…
Descriptors: Elementary School Students, Electronic Books, Mathematics Instruction, Geometric Concepts
Kostousov, Sergei A.; Simonova, Irina V. – International Association for Development of the Information Society, 2019
The purpose of the article is to identify conditions for the effective use of visual modeling tools that can help reduce the difficulty level of solving problems during the teaching high school students programming. Visual modeling tools are a type of software that allows you to create visual abstractions that reproduce concepts and objects of the…
Descriptors: Visual Aids, Models, Problem Solving, Computer Science Education
Tempelaar, Dirk – International Association for Development of the Information Society, 2021
The search for rigor in learning analytics applications has placed survey data in the suspect's corner, favoring more objective trace data. A potential lack of objectivity in survey data is the existence of response styles, the tendency of respondents to answer survey items in a particular biased manner, such as yeah saying or always disagreeing.…
Descriptors: Learning Analytics, Responses, Surveys, Bias
Alomar, Majd – International Association for Development of the Information Society, 2019
This paper explores the dynamics of teamwork in a team-based Massive Open Online Course. The purpose of the study is to discover patterns and characteristics of the students in teams that completed the course. Many studies have revealed that a very small percentage of students complete Massive Open Online Courses. The percentage is even smaller in…
Descriptors: Teamwork, Online Courses, Student Characteristics, Peer Evaluation
Havenga, Marietjie; Drevin, Lynette – International Association for Development of the Information Society, 2020
Although postgraduate students are required to be self-directed, this is not always the case. The aims of this study were twofold. Firstly, we investigated whether the use of problem-based projects supported students in implementing different cryptography algorithms as part of a group assignment. Secondly, we determined to which extent the use of…
Descriptors: Problem Based Learning, Independent Study, Graduate Students, Technology
Sadaf, Ayesha; Kim, Stella – International Association for Development of the Information Society, 2019
This study examined the impact of case-based discussions on students perceived cognitive presence, learning and satisfaction in online courses. Forty-four online graduate students enrolled in an instructional design course completed an online survey. The quantitative data were analyzed using descriptive statistics and a paired-samples t-test.…
Descriptors: Instructional Effectiveness, Case Method (Teaching Technique), Discussion (Teaching Technique), Student Satisfaction
Moallem, Mahnaz; Igoe, Elizabeth – International Association for Development of the Information Society, 2018
What effects does PBL have on student learning outcomes, knowledge acquisition, and higher order thinking skills? This question continues to influence the adoption and implementation of problem-based learning (PBL) since its inception. The answer to this overarching question is still lacking. This chapter responds to this question by first…
Descriptors: Educational Technology, Problem Based Learning, Scaffolding (Teaching Technique), Distance Education
Kolbaek, Ditte – International Association for Development of the Information Society, 2018
Problem-based and project-organized learning (PBL) was originally developed to facilitate collaboration between physically present students; however, due to digitalization, collaboration, dialogues, and other PBL activities should take place online as well. With a theoretical point of departure from Dewey and a methodological point of departure…
Descriptors: Foreign Countries, Problem Based Learning, Student Projects, College Students
Wright, Graham; Cillers, Liezel; Van Niekerk, Elzette; Seekoe, Eunice – International Association for Development of the Information Society, 2017
This paper is a review of eLearning using Blackboard as a Virtual Learning Environment (VLE) to identify the future development of the VLE within the Faculty of Health Sciences at the University of Fort Hare. The paper uses a case study approach to identify problems associated with the implementation of VLE's in Sub-Saharan Africa. Problem-Based…
Descriptors: Foreign Countries, Electronic Learning, Virtual Classrooms, Case Studies
Sasaki, Shigeru; Arai, Masayuki; Takai, Kumiko; Ogawa, Mitsuhiro; Watanabe, Hiroyoshi – International Association for Development of the Information Society, 2017
In this study, the role-playing situation and the system requirement list are adopted into project-based learning classes to develop web applications. In the classes, the third-year undergraduate project managers communicate with the client of the project rolled by teachers on the Web bulletin board. These are expected to act as scaffolds to…
Descriptors: Scaffolding (Teaching Technique), Program Administration, Problem Based Learning, Undergraduate Students
Teaching Media Design by Using Scrum. A Qualitative Study within a Media Informatics Elective Course
Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
Tanaka, Eduardo H.; Paludo, Juliana A.; Cordeiro, Carlúcio S.; Domingues, Leonardo R.; Gadbem, Edgar V.; Euflausino, Adriana – International Association for Development of the Information Society, 2015
Usually, distribution electricians are called upon to solve technical problems found in electrical substations. In this project, we apply problem-based learning to a training program for electricians, with the help of a virtual reality environment that simulates a real substation. Using this virtual substation, users may safely practice maneuvers…
Descriptors: Computer Simulation, Electrical Occupations, Skilled Workers, Energy
Brown, Scott W.; Lawless, Kimberly A.; Rhoads, Christopher; Newton, Sarah D.; Lynn, Lisa – International Association for Development of the Information Society, 2016
Problem-based learning (PBL) is an instructional design approach for promoting student learning, in context-rich settings. GlobalEd 2 (GE2) is PBL intervention that combines face-to-face and online environments into a 12-week simulation of international negotiations of science advisors on global water resource issues. The GE2 environment is…
Descriptors: Writing Skills, Problem Based Learning, Content Area Writing, Science Instruction
Tempelaar, Dirk – International Association for Development of the Information Society, 2017
This empirical study aims to demonstrate how Dispositional Learning Analytics can contribute in the investigation of the effectiveness of didactical scenarios in authentic settings, where previous research has mostly been laboratory based. Using a showcase based on learning processes of 1080 students in a blended introductory quantitative course,…
Descriptors: Educational Principles, Learning Processes, Vignettes, Demography
Dorneles, Sandro Oliveira; da Costa, Cristiano André; Rigo, Sandro José – International Association for Development of the Information Society, 2015
The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games…
Descriptors: Educational Games, Problem Based Learning, Educational Technology, Relevance (Education)
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