NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ho, Ree Chan; Song, Bee Lian – Interactive Technology and Smart Education, 2022
Purpose: This study aims to examine live streaming experiences of business students' at the tertiary education level, and how the use of this interactive platform satisfies their affective, cognitive, social and hedonic needs in learning. Likewise, it explored the influence of live streaming class on the learning outcome needed in achieving…
Descriptors: Business Education, Postsecondary Education, Student Experience, Student Needs
Peer reviewed Peer reviewed
Direct linkDirect link
Meyer, Bente – Interactive Technology and Smart Education, 2015
Purpose: This study aims to present findings from an ongoing study in three rural schools in Denmark where videoconferences are used as part of the teaching at lower secondary level. The research focuses on how students learn from videoconferences that are both one-to-many and peer-to-peer. Videoconferencing, conceptualized by the schools in…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Rural Schools
Peer reviewed Peer reviewed
Direct linkDirect link
Ketterl, Markus; Mertens, Robert; Wiesen, Christoph; Vornberger, Oliver – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to present a user interface for web lectures for engaging with other users while working with video based learning content. The application allows its users to ask questions about the content and to get answers from those users that currently online are more familiar with it. The filtering is based on the…
Descriptors: Interaction, Lecture Method, Computer Interfaces, Computer System Design
Peer reviewed Peer reviewed
Direct linkDirect link
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
Peer reviewed Peer reviewed
Direct linkDirect link
Fortino, Giancarlo; Russo, Wilma; Palau, Carlos E. – Interactive Technology and Smart Education, 2006
In this paper we present a CDN-based system, namely the COMODIN system, which is a media on-demand platform for synchronous cooperative work which supports an explicitly-formed cooperative group of distributed users with the following integrated functionalities: request of an archived multimedia session, sharing of its playback, and collaboration…
Descriptors: Cooperative Learning, Synchronous Communication, Video Technology, Information Technology