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Keskin, Sinan; Sahin, Muhittin; Uluç, Sait; Yurdugul, Halil – Interactive Learning Environments, 2023
Social sharing in virtual learning environments differs from real environments, resulting in a need for a specialized data collection tool related to social anxiety in these environments. This study seeks to develop a scale to identify the levels of social anxiety experienced in e-learning. The study group consists of 275 students who have…
Descriptors: Electronic Learning, Interpersonal Relationship, Anxiety, Interpersonal Competence
Manegre, Marni; Gutiérrez-Colón, Mar – Interactive Learning Environments, 2023
Knowledge building occurs when students work together and participate in idea-centred discussions where they share information and create knowledge collectively. This research explores whether knowledge building in knowledge forums using English as the "lingua franca" can facilitate in foreign language learning. An analysis was done on…
Descriptors: Second Language Learning, Collaborative Writing, Computer Assisted Instruction, Computer Mediated Communication
Witton, Gemma – Interactive Learning Environments, 2023
The published literature on lecture capture technologies is often conflicting and sometimes controversial. A common thread among many studies is the impact of recorded lectures on student satisfaction, attendance and performance; however, many of these studies fail to acknowledge the wider context and the many and varied ways in which capture…
Descriptors: Lecture Method, Educational Technology, Technology Uses in Education, Learner Engagement
Kaysi, Feyzi – Interactive Learning Environments, 2023
With the rising influence of technology, students have become heavy users of instant messaging applications. It makes one wonder about students' motivations in using these applications and their usage habits. The aims of this study were to analyze the messaging activities of university students in blended classroom groups, to investigate the…
Descriptors: College Students, Synchronous Communication, Handheld Devices, Student Behavior
Mohammdi, Hosnia M.; Elbourhamy, Doaa M. – Interactive Learning Environments, 2023
This paper proposes a new system to translate an Arabic Sign Language (ArSL). The system consists of two sub-systems: the first, Speech to ArSL translation Subsystem. This sub-system is mainly based on the speech recognition engine. The second is ArSL to speech translation subsystem to translate the images of signs into speech, mainly based on…
Descriptors: Arabic, Sign Language, Deafness, Hearing Impairments
Liu, Sannyuya; Kang, Lingyun; Liu, Zhi; Fang, Jing; Yang, Zongkai; Sun, Jianwen; Wang, Meiyi; Hu, Mengwei – Interactive Learning Environments, 2023
Computer-supported collaborative concept mapping (CSCCM) integrates technology and concept mapping to support students' knowledge understanding, and much research on the behavioral patterns involved in CSCCM activities has been conducted. However, there is limited understanding of the differences in knowledge understanding and behavioral patterns…
Descriptors: Computer Assisted Instruction, Concept Mapping, Student Attitudes, College Students
Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication
Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
Albahuoth, Haifa – Interactive Learning Environments, 2023
Several studies reported the effectiveness of flipped classroom in facilitating learning and improving students' learning experiences, but few have focused on language learning (Arabic in particular). This research aimed to explore the effectiveness of the flipped classroom strategy in developing female 11th graders' Arabic grammatical competences…
Descriptors: Grade 11, Secondary School Students, Flipped Classroom, Arabic
Virani, Shreya Rustum; Saini, Jatinderkumar R.; Sharma, Sarika – Interactive Learning Environments, 2023
Though e-learning and learner's perspective have been researched a lot by researchers, there is a real dearth of quality empirical research studies on adoption of massive open online courses (MOOCs) from teachers' perspective in general and in Indian scenario in particular. In addition to accomplishing these, the presented research is also unique…
Descriptors: MOOCs, Adoption (Ideas), Teacher Attitudes, Foreign Countries
Martins, Hélio Rogério; Manjate, José Luís; Tinga, Iolanda Cavaleiro; Matusse, Ana Paula Xavier; Sitoe, Lénia Cecília Alberto – Interactive Learning Environments, 2023
The COVID-19 outbreak had a significant impact on social life and the education system, leading to the suspension of face-to-face classes and the adoption of online learning as a strategy to continue the teaching and learning process in many countries around the world, including Mozambique. Thus, we conducted the present study to analyze the…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Lee, Yuan-Hsuan; Hong, Huang-Yao – Interactive Learning Environments, 2023
This study investigated multimodal multiple text comprehension (MMTC) among forty-eight Taiwanese university students, considering their cognitive and affective characteristics. A randomized trial with pre- and post-tests design was applied. The experiment group received a browser-embedded note-taking device along with epistemic prompting. The…
Descriptors: Foreign Countries, College Students, Reading Comprehension, Individual Differences
Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
Minhui Zhong; Jinxia Jiang; Han Zhang; Xia Duan – Interactive Learning Environments, 2023
Newly registered nurses' emergency response capability falls short of their employers' expectations. Therefore, they need to develop this ability to cope with various changes in the clinic. Unfortunately, traditional learning has not been good enough in cultivating nursing skills and fostering self-directed learning which plays a key role in the…
Descriptors: Flipped Classroom, Nurses, Nursing Education, Hospitals
Kai Wang; Chang Zhu; Shihua Li; Guoyuan Sang – Interactive Learning Environments, 2023
The purpose of this study was to qualitatively explore how students experienced the MOOC-based flipped learning and how should different scaffolding be emphasized in different stages in such educational contexts through the lens of the revised community of inquiry (CoI) framework. In total, 22 first-year undergraduate students were invited for…
Descriptors: MOOCs, Flipped Classroom, Scaffolding (Teaching Technique), Communities of Practice

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