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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Yi-Fan Liu; Wu-Yuin Hwang; Chia-Hsuan Su – Interactive Learning Environments, 2024
Drama learning is helpful for English speaking, however, few studies provided students with opportunities to practice drama conversations individually. This study proposed a Context-Awareness Smart Learning Mechanism (CASLM) and integrated into SmartVpen that consisted of context-aware learning content, context-aware input assistance, oral…
Descriptors: Context Effect, Artificial Intelligence, Second Language Learning, English (Second Language)
Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
Hua-yang Zhang; Yi-xin Wang; Wei Liu – Interactive Learning Environments, 2024
During the normalization of COVID-19 control measures, more and more high school students are learning through the Internet. With the widespread use of online teaching, students' internet self-efficacy has become an important factor in measuring students' online learning ability. Although researchers have been paying greater attention to the…
Descriptors: High School Students, Internet, Self Efficacy, Influence of Technology
Christine Ting-Yu Yang; Shu-Li Lai; Howard Hao-Jan Chen – Interactive Learning Environments, 2024
Research has revealed the positive impact of intelligent personal assistants (IPAs) on L2 learners' oral development and learning attitude. These studies, however, focused mostly on the in-class use of IPAs, with existing research on the out-of-class use being exploratory. To fill the gap of lacking empirical investigations on IPA-based autonomous…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Influence of Technology, Personal Autonomy
Westera, Wim – Interactive Learning Environments, 2018
This paper presents a computational model for simulating how people learn from serious games. While avoiding the combinatorial explosion of a games micro-states, the model offers a meso-level pathfinding approach, which is guided by cognitive flow theory and various concepts from learning sciences. It extends a basic, existing model by exposing…
Descriptors: Computation, Models, Simulation, Games
Weng, Cathy; Puspitasari, Dani; Tran, Khanh Nguyen Phuong; Feng, Pei Jie; Awuor, Nicholas O.; Matere, Isaac Manyonge – Interactive Learning Environments, 2023
The purpose of this study was to investigate the effect of augmented reality (AR) using a 3D app in a smartphone on students' learning outcomes and satisfaction in teaching angle measurement error to vocational high school students with different spatial ability. A quasi-experimental pretest/posttest was employed. There were 197 students from…
Descriptors: Teaching Methods, Error of Measurement, Multimedia Instruction, Learning Processes
Kasperski, Ronen; Blau, Ina – Interactive Learning Environments, 2023
With technological development, social networking has become a powerful resource for building relationships, improving collaboration and facilitating learning processes. However, while the majority of educational research on this topic has focused mainly on university students' use of social media, less is known about the potential of social media…
Descriptors: High School Students, Social Capital, Teacher Student Relationship, Social Networks
Liu, Chenchen; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
The use of touchscreen mobile devices in early childhood education has gained considerable attention. Several studies have been conducted to investigate the impacts of touchscreen mobile devices on children's cognitive and affective development. Researchers have further indicated the need to probe in which contexts children can learn effectively…
Descriptors: Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Early Childhood Education
Jie, Zhang; Sunze, Yu – Interactive Learning Environments, 2023
Digital education with mobile technology is becoming a global trend. This study considers language teachers' challenges related to open distance teaching in higher education. Twenty-eight university lecturers participated in the semi-structured interviews and expressed their opinions on how mobile technologies impacted the nature of teaching and…
Descriptors: Barriers, Teaching Methods, English (Second Language), Second Language Learning
Ge, Zi-Gang – Interactive Learning Environments, 2021
The present study aims to explore the impact of mismatch between learners' media preference and media assigned to them on their learning performance. The participants were 214 adult Chinese e-learners enrolled for an English course, and were assigned to 6 groups based on their media preferences and the media assigned to them. A 2 × 3…
Descriptors: Educational Media, Multimedia Materials, Learning Modalities, Cognitive Style
Yang, Yanxia; Wang, Xiangling – Interactive Learning Environments, 2023
Machine translation post-editing (MTPE) has become a common practice in translation industry, which calls much attention in academia. However, little research has been carried out to investigate students' cognitive and motivational individual differences in MTPE. The purpose of the present study was to examine the predictive effects of…
Descriptors: Translation, Computational Linguistics, Second Languages, Language Usage
Wanxue Zhang; Lingling Meng; Bilan Liang – Interactive Learning Environments, 2023
With the continuous development of education, personalized learning has attracted great attention. How to evaluate students' learning effects has become increasingly important. In information technology courses, the traditional academic evaluation focuses on the student's learning outcomes, such as "scores" or "right/wrong,"…
Descriptors: Information Technology, Computer Science Education, High School Students, Scoring
Aguilar, J.; Buendia, O.; Pinto, A.; Gutiérrez, J. – Interactive Learning Environments, 2022
Social Learning Analytics (SLA) seeks to obtain hidden information in large amounts of data, usually of an educational nature. SLA focuses mainly on the analysis of social networks (Social Network Analysis, SNA) and the Web, to discover patterns of interaction and behavior of educational social actors. This paper incorporates the SLA in a smart…
Descriptors: Learning Analytics, Cognitive Style, Socialization, Social Networks
Wang, Qi; Ding, Guozhu; Yu, Shengquan – Interactive Learning Environments, 2019
Subject ontology can help implement the structured organization of knowledge for online learners and thus plays an important role in the learning process. However, building ontologies by experts is time-consuming, and the adaptation of such ontologies to different contexts might be a problem. Crowdsourcing, which allows users to build and refine…
Descriptors: Taxonomy, Electronic Learning, Creative Activities, Learning Processes

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