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Gwo-Jen Hwang; An-Chi Lin; Shao-Chen Chang – Interactive Learning Environments, 2024
Digital games have been used in various disciplines to enhance students' learning interest and effectiveness through the gaming contexts. However, most of the digital educational games use multiple-choice questions to confirm students' learning status, implying the challenge of understanding the actual learning status of students. Also, the gaming…
Descriptors: Game Based Learning, Academic Achievement, Student Behavior, Horticulture
Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
Kosareva, Larisa; Demidov, Lev; Ikonnikova, Irina; Shalamov?, Olga – Interactive Learning Environments, 2023
This study examined the efficiency of teaching Russian as a foreign language (L2) in two groups of students -- the first benefited from the e-learning platform's capabilities (experimental), and the second underwent a traditional in-class course. Students learning Russian as L2 at People's Friendship University of Russia (Moscow, Russia) were…
Descriptors: Russian, Second Language Learning, Second Language Instruction, Comparative Analysis
Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2022
Highly cited articles have been revealed as being informative for research fields, topics, and trends. Through reading highly cited articles, researchers can gain fruitful results from previous studies and can identify essential clues and potential future research directions for their own research. Aiming at exploring the possibility of the…
Descriptors: Criticism, Literature Reviews, Educational Research, Flipped Classroom
Jérôme Hutain; Nicolas Michinov – Interactive Learning Environments, 2024
The role of individual feedback in (online) learning has been widely studied by researchers, but collective feedback based on quizzes and its impact on various academic outcomes has been overlooked to date. The aim of the present study was to compare the effects of displaying individual or collective feedback during an online course on students'…
Descriptors: Feedback (Response), Student Evaluation, Electronic Learning, Student Attitudes
Ramírez-Donoso, Luis; Pérez-Sanagustín, Mar; Neyem, Andrés; Alario-Hoyos, Carlos; Hilliger, Isabel; Rojos, Felipe – Interactive Learning Environments, 2023
Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase students' engagement. One of the proposals has been to reuse Massive Online Open Courses (MOOCs) as Small Online Private Courses (SPOCs), or as complementary resources in traditional courses through…
Descriptors: Technology Uses in Education, Electronic Learning, Cooperative Learning, Gamification
Jin, Yuxi; Li, Ping; Wang, Wenxiao; Zhang, Suiyun; Lin, Di; Yin, Chengjiu – Interactive Learning Environments, 2023
We design a generative adversarial network (GAN)-based pencil drawing learning system for art education on large image datasets to help students study how to draw pencil drawings for images and scenes. The system generates a pencil drawing result for a natural image based on GAN. The GAN network is trained on pencil drawing big datasets containing…
Descriptors: Art Education, Learning Analytics, Learning Management Systems, Homework
Abbas, Muhammad Azeem; Hammad, Shiza; Hwang, Gwo-Jen; Khan, Sharifullah; Gilani, Syed Mushhad Mustuzhar – Interactive Learning Environments, 2023
Writing an English research article for novice English as an additional language (EAL) writers is a challenging task that requires experience and training at both the sentence and meaning levels. One strategy that EAL writers employ when writing a research article is the use of formulaic sequences (FSs). However, available FS corpora are general…
Descriptors: English (Second Language), Second Language Instruction, Writing Strategies, Writing Instruction
Moradimokhles, Hossein; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
The present study investigates the effect of online learning vs. blended learning (BL) in developing English language skills by nursing student. The participants of the study included sixty students of Asadabad Nursing Faculty. They were randomly divided into three groups. The control group received general English instruction through the…
Descriptors: Online Courses, Blended Learning, Instructional Effectiveness, English (Second Language)
Investigating Primary School Students' Epistemic Beliefs in Augmented Reality-Based Inquiry Learning
Yun Wen; Chun Lai; Sujin He; Yiyu Cai; Chee Kit Looi; Longkai Wu – Interactive Learning Environments, 2024
The impact of Augmented Reality (AR)-based science learning on cognitive development has been established, but the effect of AR on the improvement of students' academic performance remains inconclusive. Additionally, while epistemic beliefs as a significant determinant on student learning outcomes is well-documented, there is little research in…
Descriptors: Elementary School Students, Epistemology, Beliefs, Student Attitudes
Anahuac Valero Haro; Omid Noroozi; Harm J. A. Biemans; Martin Mulder; Seyyed Kazem Banihashem – Interactive Learning Environments, 2024
This study explored the effects of directed and undirected online peer feedback types on students' peer feedback performance, argumentative essay writing skills, and acquisition of domain-specific knowledge. The study used a pre-test and post-test design with four conditions (feedback, feedforward, a combination of feedback and feedforward, and…
Descriptors: Computer Mediated Communication, Peer Relationship, Feedback (Response), Influences
Chi-Tung Chen; Chih-Ming Chen; Hsiao-Ting Tsai – Interactive Learning Environments, 2024
This study utilised the instant semantic analysis and feedback system (ISAFS) to assist learners in the online discussion learning activities of socio-scientific issues (SSIs) and to document their learning process behaviours for behavioural analyses. The aim was to understand the learners' discussion behaviours during the ISAFS assisted learning…
Descriptors: Behavior Patterns, Electronic Learning, Discussion, Instructional Effectiveness
Pala, Ferhat Kadir; Mihci Türker, Pinar – Interactive Learning Environments, 2021
In this study, the effects of Arduino IDE and C++ programming languages were investigated on the computational thinking skills of preservice teachers. The Computational Thinking Skills Scale was administered to preservice teachers. Firstly, a basic programming training was given and then it was asked to create group projects on a voluntary basis.…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
Carroll, Meredith; Lindsey, Summer; Chaparro, Maria; Winslow, Brent – Interactive Learning Environments, 2021
Mobile technology's ubiquity has caused a shift in how students learn and how pedagogy can take place. Educators have the potential to engage students more fully in the modern educational environment, by making learning content and interactions accessible via mobile devices, both within and outside of the classroom. There is a need to leverage the…
Descriptors: Learner Engagement, Teaching Methods, Educational Environment, Handheld Devices
Geng, Jie; Chai, Ching-Sing; Jong, Morris Siu-Yung; Luk, Eric Tsun-Hin – Interactive Learning Environments, 2021
This study explores the pedagogical potential of Interactive Spherical Video-Based Virtual Reality (ISVVR) in geography education from the teachers' perspective. Based on a synthesized developmental model, namely ACE (Acceptance, Creation, and Expertise), we analyzed 187 sets of survey data collected in teacher professional training in which…
Descriptors: Interactive Video, Computer Simulation, Field Trips, Technology Integration

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