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Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
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Cai, Su; Chiang, Feng-Kuang; Sun, Yuchen; Lin, Chenglong; Lee, Joey J. – Interactive Learning Environments, 2017
Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach to address these challenges. In this paper, we discuss the…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Physics
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Wu, Wen-Chi Vivian; Wang, Rong-Jyue; Chen, Nian-Shing – Interactive Learning Environments, 2015
This paper presents a design for a cutting-edge English program in which elementary school learners of English as a foreign language in Taiwan had lively interactions with a teaching assistant robot. Three dimensions involved in the design included (1) a pleasant and interactive classroom environment as the learning context, (2) a teaching…
Descriptors: English (Second Language), Second Language Instruction, Robotics, Elementary School Students
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Halimi, Khaled; Seridi-Bouchelaghem, Hassina; Faron-Zucker, Catherine – Interactive Learning Environments, 2014
Compared with learning in classrooms, classical e-learning systems are less adaptive and once a system that supports a particular strategy has been designed and implemented, it is less likely to change according to student's interactions and preferences. Remote educational systems should be developed to ensure as much as necessary the…
Descriptors: Electronic Learning, Learning Processes, Semantics, Student Interests
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Schwartz, Lisa H. – Interactive Learning Environments, 2015
Youths' learner-generated designs, instantiated in digital practices, spaces and artifacts, are underutilized in schools. Additionally, digital media tools are often taken up in reductive ways that serve to perpetuate deficit discourses for youth from nondominant communities, rather than reflect the creativity and innovation that youth practice…
Descriptors: Cultural Background, Multiple Literacies, Literacy, High School Students
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Gomez, Kimberley; Lee, Ung-Sang – Interactive Learning Environments, 2015
John Seely Brown suggested that learning environments should be spaces in which all work is public, is subject to iterative critique by instructors and peers, and in which social interaction is primary. In such spaces, students and teachers engage in a situated cognition approach to teaching and learning where "cognitive accomplishments rely…
Descriptors: Cognitive Processes, Interaction, Social Influences, Educational Environment
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Tsai, Chia-Wen – Interactive Learning Environments, 2015
This research investigated, via quasi-experiments, the effects of web-based co-regulated learning (CRL) on developing students' computing skills. Two classes of 68 undergraduates in a one-semester course titled "Applied Information Technology: Data Processing" were chosen for this research. The first class (CRL group, n = 38) received…
Descriptors: Web Based Instruction, Cooperative Learning, Electronic Learning, Blended Learning
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Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
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Koole, Marguerite L.; Parchoma, Gale – Interactive Learning Environments, 2012
Through relational dialogue, learners shape their identities by sharing information about the world and how they see themselves in it. As learners interact, they receive feedback from both the environment and other learners which, in turn, helps them assess and adjust their self-presentations. Although learners retain choice and personal agency,…
Descriptors: Feedback (Response), Internet, Social Capital, Ethics
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McArdle, Gavin; Bertolotto, Michela – Interactive Learning Environments, 2012
Today, the Internet plays a major role in distributing learning material within third level education. Multiple online facilities provide access to educational resources. While early systems relied on webpages, which acted as repositories for learning material, nowadays sophisticated online applications manage and deliver learning resources.…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Interaction
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Karasavvidis, Ilias – Interactive Learning Environments, 2010
E-learning 2.0 is expected to address some of the problems which characterized the first generation of E-learning implementations. Wikis are among the most promising E-learning 2.0 tools because they require active student engagement which facilitates constructivist learning. The present article focuses on the use of wikis in a university…
Descriptors: Electronic Learning, Constructivism (Learning), Barriers, Program Implementation
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Asoodar, Maryam; Marandi, Seyyedeh Susan; Vaezi, Shahin; Desmet, Piet – Interactive Learning Environments, 2016
In this study we explored the effect of podcasting on the motivation of the students in an online English for Academic Purposes (EAP) course at the university level (N = 179). By using a mixed-method approach, we analyzed the data collected on the learners' impressions about using podcasts as a learning tool. The particular aim of this study was…
Descriptors: Foreign Countries, English for Academic Purposes, Electronic Learning, Handheld Devices
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Gregori, Elena; Torras, Eulalia; Guasch, Teresa – Interactive Learning Environments, 2012
To know whether students' achievements are the result of online interaction and not just a consequence of individual differences themselves, it seems essential to link the cognitive results to the students' online behavior (technological presence). In technological presence, interaction is based on the degree in which the online student senses the…
Descriptors: Educational Technology, Teaching Methods, Instructional Design, Interaction
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Chen, Bryan H.; Chiou, Hua-Huei – Interactive Learning Environments, 2014
The purpose of this study is to investigate how hybrid learning instruction affects undergraduate students' learning outcome, satisfaction and sense of community. The other aim of the present study is to examine the relationship between students' learning style and learning conditions in mixed online and face-to-face courses. A quasi-experimental…
Descriptors: Blended Learning, Cognitive Style, Educational Technology, Conventional Instruction
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Galley, Rebecca; Conole, Gráinne; Alevizou, Panagiota – Interactive Learning Environments, 2014
Cloudworks (Cloudworks.ac.uk) is a social networking site designed for sharing, finding and discussing learning and teaching ideas and experiences. Design and development of the site has been based on an iterative analysis, development and implementation approach, underpinned by ongoing research and evaluation. To this end, we have been seeking to…
Descriptors: Social Networks, Web 2.0 Technologies, Computer Mediated Communication, Communities of Practice
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