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Koole, Marguerite L.; Parchoma, Gale – Interactive Learning Environments, 2012
Through relational dialogue, learners shape their identities by sharing information about the world and how they see themselves in it. As learners interact, they receive feedback from both the environment and other learners which, in turn, helps them assess and adjust their self-presentations. Although learners retain choice and personal agency,…
Descriptors: Feedback (Response), Internet, Social Capital, Ethics
Galley, Rebecca; Conole, Gráinne; Alevizou, Panagiota – Interactive Learning Environments, 2014
Cloudworks (Cloudworks.ac.uk) is a social networking site designed for sharing, finding and discussing learning and teaching ideas and experiences. Design and development of the site has been based on an iterative analysis, development and implementation approach, underpinned by ongoing research and evaluation. To this end, we have been seeking to…
Descriptors: Social Networks, Web 2.0 Technologies, Computer Mediated Communication, Communities of Practice
Chang, Y. J.; Chang, Y. S. – Interactive Learning Environments, 2014
Blogs provide contextualization of the information which is vital to the process of peer support. Through dialogues initiated by blog authors and followed by readers, blog platforms build a viable base of shared experiences and mutual relationships. We employ blogs as interactive learning tools for communities of practice in higher education.…
Descriptors: Electronic Publishing, Web Sites, Usability, Blended Learning
Rodriguez, Daniel; Sicilia, Miguel Angel; Sanchez-Alonso, Salvador; Lezcano, Leonardo; Garcia-Barriocanal, Elena – Interactive Learning Environments, 2011
The online interaction of learners and tutors in activities with concrete objectives provides a valuable source of data that can be analyzed for different purposes. One of these purposes is the use of the information extracted from that interaction to aid tutors and learners in decision making about either the configuration of further learning…
Descriptors: Electronic Learning, Interaction, Tutors, Social Networks
Huang, Yueh-Min; Huang, Yong-Ming; Liu, Chien-Hung; Tsai, Chin-Chung – Interactive Learning Environments, 2013
Web-based self-learning (WBSL) has received a lot of attention in recent years due to the vast amount of varied materials available in the Web 2.0 environment. However, this large amount of material also has resulted in a serious problem of cognitive overload that degrades the efficacy of learning. In this study, an information graphics method is…
Descriptors: Web 2.0 Technologies, Cognitive Processes, Difficulty Level, College Students
Bicen, Hüseyin; Ozdamli, Fezile; Uzunboylu, Hüseyin – Interactive Learning Environments, 2014
In this study, an e-learning environment was designed for teacher candidates. Teacher candidates developed multimedia-based projects by means of multimedia tools. This research aims to determine the effects of online and blended learning approaches on the success level of multimedia projects and the teacher candidates' attitudes, opinions and…
Descriptors: Online Courses, Blended Learning, Multimedia Instruction, Teaching Methods
Tirado, Ramón; Hernando, Ángel; Aguaded, José Ignacio – Interactive Learning Environments, 2015
Interactive relationships in online learning communities can influence the process and quality of knowledge building. The aim of this study is to empirically investigate the relationships between network structures and social knowledge building in an asynchronous writing environment through discussion forums in a learning management system. The…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Computer Assisted Instruction
Skerlavaj, M.; Dimovski, V.; Mrvar, A.; Pahor, M. – Interactive Learning Environments, 2010
Organizational learning contributes to organizational performance. One research question that remains inadequately explained is how learning occurs. Can it be explained by using the acquisition or participation perspectives? Or is there a need for some other view? This paper suggests that learning networks form an important learning environment…
Descriptors: Network Analysis, Social Networks, Computer Software, Business
Hwang, Wu-Yuin; Huang, Yueh-Min; Wu, Sheng-Yi – Interactive Learning Environments, 2011
The use of instant messaging to support e-learning will continue to gain importance because of its speed, effectiveness, and low cost. This study developed an MSN agent to mediate and facilitate students' learning in a Web-based course. The students' acceptance of the MSN agent and its effect on learning community identification and learning…
Descriptors: Electronic Learning, Feedback (Response), Web Based Instruction, Identification
Tseng, Shian-Shyong; Weng, Jui-Feng – Interactive Learning Environments, 2010
The most important thing for learners in Programming Language subject is problem solving. During the practical programming project, various problems may occur and learners usually need consultation from the senior programmers (i.e. the experts) to assist them in solving the problems. Thus, the inquiry-based learning with learning forum is applied…
Descriptors: Programming Languages, Inquiry, Active Learning, Problem Solving
Kim, Paul; Hong, Ji-Seong; Bonk, Curtis; Lim, Gloria – Interactive Learning Environments, 2011
A Web 2.0 environment that is coupled with emerging multimodal interaction tools can have considerable influence on team learning outcomes. Today, technologies supporting social networking, collective intelligence, emotional interaction, and virtual communication are introducing new forms of collaboration that are profoundly impacting education.…
Descriptors: Evidence, Undergraduate Students, Student Projects, Computer Mediated Communication
Bluemink, Johanna; Hamalainen, Raija; Manninen, Tony; Jarvela, Sanna – Interactive Learning Environments, 2010
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The "eScape" game was a social action adventure…
Descriptors: Social Action, Prior Learning, Discourse Analysis, Interpersonal Relationship
van Harmelen, M. – Interactive Learning Environments, 2008
Increasingly, there is a shared understanding that the educational approach driving the development of Personal Learning Environments (PLEs) is one of learner empowerment and facilitation of the efforts of self-directed learners. This approach fits well with concepts of social constructivism, constructionism, and the development and execution of…
Descriptors: Constructivism (Learning), Experiments, Educational Environment, Independent Study
Childs, Mark; Schnieders, H. Lori; Williams, Gweno – Interactive Learning Environments, 2012
Using virtual worlds as media for learning and teaching gives rise to the potential for many unique ethical problems. Some of these arise due to the nature of the engagement with these virtual worlds, in which the students create a virtual representation, called an avatar, which may enable a sense of embodiment, and hence exposure, within the…
Descriptors: Foreign Countries, Educational Opportunities, Simulated Environment, Self Concept
Wopereis, Iwan G. J. H.; Sloep, Peter B.; Poortman, Sybilla H. – Interactive Learning Environments, 2010
This study examined the use of weblogs as a means to promote student teachers' reflective practice. The assumption was explored that weblogs are suitable tools to support and stimulate reflection on action in teacher training and consequently to enhance the students' ability to reflect. Three groups of student teachers used weblogs to reflect on…
Descriptors: Student Teachers, Reflective Teaching, Teaching Methods, Reflection

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